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String()
Function; returns a string representation of the specified
argument as follows:
If
x
is Boolean, the return string is true or false.
If
x
is a number, the return string is a decimal
representation of the number.
If
x
is a string, the return string is x.
If
x
is a movie clip, the return value is the target path of the
movie clip in slash (/) notation.
If
x
is undefined, the return value is an empty string.
Not supported
substring()
String function; extracts part of a string.
Fully supported
switch()
Action; creates a branching structure for ActionScript
statements. The switch action tests a condition and
executes statements if the condition returns a value of
true.
Fully supported
tellTarget()
Action; Can be used to apply instructions to a particular
Timeline or movie clip. For example, tellTarget can be
assigned to buttons that stop or start movie clips on the
Stage or prompt movie clips to jump to a particular frame.
Fully supported
toggleHighQuality()
Action; turns anti-aliasing on and off in Flash Lite.
Antialiasing smooths the edges of objects but results in
slower movie playback. The toggleHighQuality action
affects all movies in Flash Lite.
Fully supported
trace()
Action; evaluates the expression and displays the results
in the Output window in test movie mode.
Fully supported
unloadMovie()
Action; removes a movie from Flash Lite that was
previously loaded or created using the loadMovie or
duplicateMovieClip actions.
Fully supported
unloadMovieNum()
Action; removes a movie at a specified level from Flash
Lite that was previously loaded or created using the
loadMovie action.
Fully supported
while()
Action; runs a statement or series of statements
repeatedly in a loop as long as the condition argument is
true.
Fully supported
Action Name
Description
Support
Summary of Contents for FLASH MX 2004 - FLASH LITE AUTHORING GUIDELINES FOR THE I-MODE SERVICE
Page 1: ...Flash Lite Authoring Guidelines for the i mode Service by NTT DoCoMo...
Page 4: ...4 Contents...
Page 6: ...6 Chapter 1 Introduction...
Page 24: ...24 Chapter 4 Testing Content...
Page 36: ...36 Appendix A Supported ActionScript...
Page 40: ...40 Appendix B Supported Properties...
Page 48: ...48 Appendix D References...