RECORD READY BUTTONS
for tracks 1-48.
CAPTURE
copies the instantaneous value of
Tape Time into the Locate Time.
TAPE TIME
always shows the current position
of the MDR/HDR/96 “play head” (Cur-
rent Time), and is the same as the Cur-
rent Time displays on the recorder front
panels.
LOCATE TIME
displays the time that the
Transport will locate to when the Locate
button is pressed, and acts as a scratchpad
or working displ ay from which you can
view stored time values, manually enter
and Store specifi c times to these values, or
display the result of time code addition/
subtraction operations.
JOG
gives precise control over Transport
cueing by playing audio both forwards and
backwards at non real-time speeds in pro-
portion to how the Wheel is rotated. Jog
play speed varies continuously between 0x
and 1x of normal play speed.
SHUTTLE
allows you to play audio both for-
wards and backwards at non real-time
speeds in proportion to how far the Wheel
is rotated. Shuttle play speed is quantized
to
1
/
32
,
1
/
16
,
1
/
8
,
1
/
4
,
1
/
2
,
1x
, and 2x the normal
play speed.
LOCK OUT
disables user input from all soft-
ware and hardware controls while allow-
ing the HDR/MDR24/96 to otherwise
operate normally.
AUTOPLAY
automatically starts Playback when
you’ve jumped to LOC or Cue point.
AUTO TAKE
automatically increments the
active Virtual Take of all armed Tracks at
the beginning of each record pass.
JOG/SHUTTLE/DATA WHEEL
is used for data entry
in certain Autolocator operations, such as
scrolling through the Cue List or chang-
ing time values in edit time operations,
in addition to controlling Jog and Shuttle
motion.
RECORD SAFE
disarms all tracks and disables
al l recording control s. When enabl ed,
Record Safe prevents you from arming
tracks and entering record.
AUTO INPUT
is used for recording, and affects
only armed tracks. When Auto Input is
On, all armed tracks monitor their inputs
except in Play, where tape playback is mon-
itored. When Off, armed tracks always
monitor their inputs.
ALL INPUT
is most often used for rehearsal
and level setting. When All Input is On,
both armed and unarmed tracks monitor
their inputs, and Auto Input has no effect.
When All Input is Off, output monitor-
ing is determined by Auto Input.
TRANSPORT CONTROLS:
Rewind,
Fast FWD, Stop, Play, Record.
NUMBERED LOCATE POINTS.
sends the
Transports immediatel y to the
time set for that point.
PUNCH
automatically punches into
Record at the punch in point, and
punches out of Record at the punch
out point.
REHEARSE
allows you to practice punching
without recording anything to disk, and
automatically stores the punch points to
the Auto Punch in and out points.
RECALL
calls up the time of stored values
into the Locate Time displ ay (Cues,
Numbered Locates, Pre Roll time,
Loop and Punch Lengths, l ast Pl ay
position).
PREROLL
is the amount of time by which the
transport location is offset when jumping
to a Cue or LOC point.
LOOP
repeats playback between Loop Start
and the Loop End points (Locates 1 and
2). Punch and Loop, and Auto Take can
be used together to looped auto punch
operations.