
maXim
MP L(P) XL(P) XXL(P)
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
TABLE OF CONTENTS
1
maXim and PatPad QUICK REFERENCE 1
2
PRODUCT DESCRIPTION
5
2.1
INTRODUCTION _________________________ 5
2.2
FEATURES _____________________________ 5
2.3
SPECIFICATIONS ________________________ 6
2.4
OPTIONS _______________________________ 6
2.5
CARING FOR YOUR maXim________________ 6
2.6
LABELING YOUR maXim __________________ 7
2.7
TERMINOLOGY _________________________ 7
2.8
SECONDARY FUNCTIONS ________________ 7
2.9
SOFTWARE_____________________________ 7
2.10
NEW FEATURES IN VERSION 2 SOFTWARE _ 7
2.11
NEW FEATURES IN VERSION 3 SOFTWARE _ 8
3
GETTING CONNECTED
10
3.1
POWER INPUT _________________________ 10
3.2
DIGITAL OUTPUTS (DMX 512) ____________ 10
3.3
VIDEO MONITOR _______________________ 10
3.4
SWITCHING ON ________________________ 10
3.5
SWITCHING OFF _______________________ 10
3.6
POWER SUPPLY RESET _________________ 10
3.7
FUSE _________________________________ 10
3.8
DESK LAMP ___________________________ 10
3.9
USB Connectors ________________________ 10
3.10
Capture (optional) _______________________ 10
4
FRONT PANEL TOUR
11
4.1
YELLOW BANK FADERS _________________ 11
4.2
YELLOW BANK MASTER _________________ 11
4.3
MODE RED BANK BUTTON _______________ 11
4.4
RED BANK FADERS _____________________ 11
4.5
RED MASTER __________________________ 11
4.6
BLUE PLAYBACKS (L,XL & XXL) ___________ 12
4.7
BLUE MASTER (L,XL & XXL) ______________ 12
4.8
FLASH/ASSIGN [f/a] Buttons_______________ 12
4.9
MASTERS FLASH/ASSIGN BUTTONS ______ 12
4.10
IN & OUT TIME FADERS _________________ 12
4.11
FLASH LEVEL & ADD/SOLO BUTTON ______ 12
4.12
PAGE RED BANK BUTTON & DISPLAY _____ 13
4.13
PAGE BLUE BANK BUTTON & DISPLAY ____ 13
4.14
STACK MASTER ________________________ 13
4.15
STACK FLASH _________________________ 13
4.16
> (STACK) _____________________________ 13
4.17
< (STACK) _____________________________ 13
4.18
STEP/STOP (STACK) ____________________ 13
4.19
PATPAD_______________________________ 13
4.20
DOT MATRIX DISPAY & LEDS_____________ 14
4.21
RECORD SCENE BUTTON _______________ 14
4.22
RECORD CHASE BUTTON _______________ 14
4.23
RECORD STACK BUTTON________________ 14
4.24
ASSIGN COPY BUTTON _________________ 14
4.25
SELECT BUTTON _______________________ 14
4.26
EDIT BUTTON __________________________ 14
4.27
REMOVE BUTTON ______________________ 14
4.28
ADD BUTTON __________________________ 15
4.29
FUNCTION BUTTON_____________________ 15
4.30
EDIT WHEEL ___________________________ 15
4.31
EDIT WHEEL INDICATOR ________________ 15
4.32
> (YES) BUTTON________________________ 15
4.33
< (NO) BUTTON ________________________ 15
4.34
STEP STOP (OK) BUTTON _______________ 15
5
PATCHING 16
5.1
INTRODUCTION _________________________16
5.2
PATCHING DIMMERS ____________________16
5.3
PATCHING FIXTURES ____________________16
5.4
SAVING A PATCH________________________19
5.5
INVERT PAN OR TILT ____________________19
6
MODES OF OPERATION
20
6.1
OVERVIEW _____________________________20
6.2
PRESET MODE__________________________20
6.3
WIDE MODE ____________________________20
6.4
PLAYBACK MODE _______________________20
7
MEMORY STRUCTURE
21
7.1
OVERVIEW _____________________________21
7.2
“PLAYBACK” MEMORY ACCESS ___________21
7.3
MODE/PAGE FREEZE ____________________21
7.4
FREEZE INDICATOR _____________________21
7.5
“RECORD” MEMORY ACCESS _____________21
7.6
SELECT PLAYBACK ______________________22
7.7
EDIT MEMORY __________________________22
7.8
EXTERNAL STAORAGE ___________________22
8
SCENES 23
8.1
OVERVIEW _____________________________23
8.2
SCENE RECORDING _____________________23
8.3
SCENE PLAYBACK_______________________24
8.4
EDITING A SCENE _______________________24
8.5
COPYING A SCENE ______________________25
8.6
REMOVING (DELETING) A SCENE __________25
9
CHASES 26
9.1
OVERVIEW _____________________________26
9.2
CHASE TERMINOLOGY ___________________26
9.3
CHASE RECORDING _____________________26
9.4
CHASE PLAYBACK_______________________27
9.5
FIXTURE PARAMETER CHASE TIMES_______28
9.6
EDITING A CHASE _______________________28
9.7
COPYING A CHASE ______________________29
9.8
REMOVING A CHASE ____________________29
10
GRAB MASTER (MP only)
30
10.1
OVERVIEW _____________________________30
10.2
GRAB AS A GRAB MASTER _______________30
10.3
GRAB AS A SCENE MASTER ______________30
10.4
GRAB AS A CHASE MASTER ______________30
10.5
GRAB AS A MEMORY ____________________30
11
STACKS 31
11.1
OVERVIEW _____________________________31
11.2
RECORDING A STACK ___________________31
11.3
STACK PLAYBACK _______________________32
11.4
STACK TIMES ___________________________32
11.5
EDITING A STACK _______________________33
11.6
COPYING A STACK ______________________34
11.7
REMOVING (DELETING) A STACK __________34
11.8
CLEARING THE STACK MASTER ___________34
Summary of Contents for maXim LP
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