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Note: If the robot responds intermittently, or if it only
works from a close distance, the batteries may need
to be replaced.
Speaker
Back infared receiver
Recording button
Press and speak close to
POWERMAN® JR.,
he will repeat with a funny
robot voice!
Light panel with front
infared receiver
Microphone
ON/OFF switch
Slide to switch
Powerman JR. on
or off
DISCOVER POWERMAN JR.
Battery
compartment
CHECK OUT POWERMAN
®
JR VIDEOS ON YOUTUBE
™
AND WWW.LEXIBOOK.COM FOR MORE INFO!
Directional keys
Press to have POWERMAN JR.
making a few steps, turning right and
left.
Tip: You can press forward/backward
twice to slide!
Stop
Press to stop POWERMAN JR.’s
current action.
Music
Press once to play music, press again
to play another music.
Dance
Press once to play a dance, press
again to play another dance.
POWERMAN JR. challenge!
Press this key to play « The
POWERMAN® JR. challenge! » where
POWERMAN® JR. will read in your
mind. Think about an animal and he will
try to guess it!
Follow the instructions in the Wildlife
Explorer's Guide attached.
Volume
Press to change the volume.
Warning! The robot will move when
dancing. Do not use this function while on
a table, he may fall!
Programming
• Press to create a program
• Record up to 40 actions by pressing
the directional keys
• You can add music by pressing .
Press several times to select another
melody.
• Once finished, save your program by
pressing either or .
• At any moment, you can play your
program by pressing or .
Yes / No / I don't know
Press these buttons to answer in the
« POWERMAN JR. challenge! » and
« Animal Quiz » modes.
Animal Quiz
How well do you know the animal
sounds?
Press this key to play « The Animal
Quiz! ». POWERMAN® JR. will make a
sound and you will have to guess which
animal it is. Press when you hear
the right proposal. It's not as easy as it
sounds!
ROBOT
REMOTE
Karaoke
Press and speak close to
POWERMAN® JR., select a melody
with the button, he will repeat in
music!
Touch sensor
Tap here for a surprise sound!
Outside of these two modes, press:
to trigger an animal sound.
or
•
• to trigger a surprise sound.
A3, 297 x 420 mm
ROB20ENIM
328