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Leaders
Warriors
General
Special skill:
Do not move. Put a
defeated Uruk-hai
Swordsman on an empty
reinforcement space.
Archer
Special skill:
Do not move. Use
archery to attack one
enemy within range.
Berserker
Special skill:
Move up to 2 spaces. Then
choose one enemy figure
next to your Berserker.
That figure loses 2 health.
Swordsman
No special skill.
Siege ladders
Both players can use the siege ladders to climb up or down the walls. The spaces on the
ends of siege ladders are next to the neighboring spaces on the board and walls. Move
and fight on siege ladders as usual.
Archery
If you use archery, attach one end of the rangefi nder to the head of your Archer and
the other end to the head of any enemy within range. Roll the LEGO Dice again to
fi nd out what happens.
Health
• Each Leader has a matching health bar and starts the game with 4 health.
If a Leader loses all 4 health it is defeated. Remove the fi gure from the board.
• Warriors do not have health bars. If a Warrior loses
any
health it is defeated.
Remove the fi gure from the board.
• If you use a Healer’s special skill, restore up to 2 health to one of your Leaders
anywhere on the board. Leaders can never have more than 4 health.
You cannot restore health to a defeated Leader.
Gates
If the Uruk-hai player moves 3 Uruk-hai fi gures onto the 3 spaces in front of
the gates, remove the lock and open the gates.
Winning the game
The fi rst player to defeat all the enemy Leaders wins the game.
If you are the Uruk-hai player, you can also win if you have one of your fi gures
stood on the target space shown on the mission map at the end of your turn.
Skull
You miss! Nothing happens.
The One Ring or Sword
On target! The enemy figure loses 1 health.
Two
Move up to 2 spaces.
Rohirrim
Uruk-hai
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