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With Freestyle mode, there is no effect parameter, simply define the color values for each key. Keys not
specified will be unlit. For Breathe, define the Breathe Effect first, specify the Speed parameter, and then
define the color values for each key individually or using the Monochrome effect.
Example 1: Set WASD keys to static Red, and embedded WASD to static Green
[w]>[255][0][0]
[a]>[255][0][0]
[s]>[255][0][0]
[d]>[255][0][0]
fn [w]>[0][255][0]
fn [a]>[0][255][0]
fn [s]>[0][255][0]
fn [d]>[0][255][0]
Example 2: Set the keyboard to breathe in White and the WASD keys breathe in Red at speed 5
[breathe]>[spd5]
[mono]>[255][255][255]
[w]>[255][0][0]
[a]>[255][0][0]
[s]>[255][0][0]
[d]>[255][0][0]
5.5 Fn Layer Backlighting Effect
Program the Fn layer effect the same way you would the top layer effect, just use the standard “Fn “ prefix”
(with a space) to modify the Effect or the key position token.
Example 1: Set the Top layer to Monochrome Green, and the Fn layer to Red Ripple
[mono]>[0][255][0]
fn [ripple]>[spd5][255][0][0]
5.6 Edge Lighting
Edge lighting effects work in much the same was as the backlighting effects. You can assign an animated
effect to either layer, or set the color for each of the 33 LEDs individually like you would with Freestyle. Failure
to specify an Edge effect for each layer will result in the lights being off.
Edge lighting supports the following Effects with following tokens and parameters
Monochrome: [mono_edge]>[Color]
*Breathe: [breathe_edge]> [Speed] plus [Base Color] or Freestyle
Wave: [wave_edge]>[Speed][Direction]
Spectrum: [spectrum_edge]>[Speed]
Rebound: [rebound_edge]>[Direction][Speed][Base Color]
Pulse: [pulse_edge]>[Speed]