27 mm
DONE
7
8
9
10
Set up the map cards
as shown. Place any
object as an obstacle on
the card as shown.
Create a program with
the code cards to move
the walker robot from
the Start card to the
event map card A,
where it will light up
and play a sound. Then,
program the robot
to move around the
obstacle to map card B.
A
B
MAP
Use the Start and event
map cards and code
cards from the base kit.
Place an object as
an obstacle in the
path on the map
card here.
12
WALKER
CHALLENGE 4
WALK AROUND THE OBSTACLE