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ENGLISH 

Team A, which begins, shares the six throwing sticks out equally within the team. The players stand 
behind their own baseline and, in any order, try to knock over the blocks (baseline blocks) standing on 
Team B's baseline. When all the sticks have been thrown, the blocks that have been knocked over are 
thrown over the centre line by team B into team A's half of the field and are then raised where they land. 
The opponents now have more blocks to knock over! 

These blocks are now called “field blocks” and are raised up by team A. If a block that has been thrown 
back lands outside of Team A's half of the field, Team B has two more attempts to throw in the block. If 
these throws should fail, team A may place the block anywhere in their half of the field, however, not 
within the area around the King (but behind the King is not a bad idea). NOTE: The blocks must not be 
placed closer to the King or a corner block than one throwing stick length. At least half of the block must 
be inside Team A's half of the field to be accepted. 

It is now Team B's turn to throw the sticks. First they have to knock over their “field blocks” on the 
opposing team's half of the field before Team A's “baseline blocks” may be knocked over. If a thrower 
accidentally knocks over a “baseline block" before all field blocks have been knocked over, the “baseline 
block” is raised again. 

The “field blocks" that have been knocked over are taken out of the game. 

If the team fails to knock over all their re-thrown “field blocks”, the opposing team moves forward to an 
imaginary line through the foremost blocks and throws from there! If next time the team knocks down all 
of their blocks, the opposing team returns to its original baseline. 

Ending the game 

The game continues alternately until one team knocks down all the opposing team's blocks and then 
knocks down the King (to be knocked down from the baseline), after which the game is finished and the 
team has won! 

Alternative ending of the game 

Before the last block is knocked over on either side, everyone gets ready. When it falls, both teams 
attempt to knock over the King. Watch out for flying sticks. Thrown sticks may be picked up and thrown 
again from the appropriate baseline. The winner is of course the team that knocks over the King! 

Jula reserves the right to make changes. In the event of problems, please contact our service department 
0200-88 55 88. 
Jula AB, Box 363, 532 24 SKARA 
www.jula.com 
 

Summary of Contents for 961-001

Page 1: ...or lagspill kubb Instrukcja obsługi gry zespołowej Kubb Instruction manual for Kubb team game 961 001 SV Bruksanvisning i original NO Bruksanvisning i original PL Instrukcja obsługi w oryginale EN Operating instructions in original 30 11 2011 Jula AB ...

Page 2: ...Innehåll 10 kubbar 6 kastpinnar 1 kung 4 hörnpinnar Tygpåse Spelregler För 2 12 spelare uppdelade i lag A och lag B Från 5 år HANDHAVANDE Spelplan grus eller gräs ca 5 x 8 10 m Spelplanen kan göras mindre om små barn deltar Så här ställs spelplanen upp 1 Kung 2 Kubb 3 Kastpinnar 4 Hörnpinnar SPELREGLER Vinnare blir det lag som med kastpinnarna slagit omkull samtliga kubbar på motståndarens planhal...

Page 3: ...ar på motståndarlagets planhalva innan lag A s baskubbar får fällas Om en kastare av misstag fäller en baslinjekubb innan alla andra kubbar fällts reses baslinjekubben upp igen De fältkubbar som fälls tas ur spelet Om man inte lyckats fälla alla sina återkastade fältkubbar får motståndarlaget gå fram till en tänkt linje genom den främsta kubben och göra sina kast därifrån istället Om laget nästa g...

Page 4: ... kastepinner 1 konge 4 hjørnepinner Tøypose Spilleregler For 2 12 spillere inndelt i lag A og lag B Fra 5 år BRUK Spillebane grus eller gress ca 5 x 8 10 m Spillebanen kan være mindre hvis små barn er med Slik stilles spillebanen opp 1 Konge 2 Kubbe 3 Kastepinner 4 Hjørnepinner SPILLEREGLER Det laget som ved hjelp av kastepinnene river ned alle kubbene på motstanderlagets banehalvdel og til slutt ...

Page 5: ...tkubbene på motstanderlagets banehalvdel før de kan rive ned kubbene på grunnlinjen til lag A Hvis noen ved et uhell river ned en kubbe på grunnlinjen før alle feltkubbene er revet ned skal den reises opp igjen Feltkubbene som rives ned tas ut av spillet Hvis et lag ikke klarer å rive ned alle feltkubbene kan motstanderlaget gå frem til en tenkt linje ved den fremste kubben og kaste derfra i stede...

Page 6: ... W zestawie 10 obrońców 6 kołków do rzucania 1 król 4 kołki narożne Worek tekstylny Reguły gry Dla 2 12 graczy podzielonych na drużyny A i B Od 5 roku życia OBSŁUGA Teren do gry piasek lub trawa ok 5 x 8 m Teren do gry można zmniejszyć jeśli uczestnikami są małe dzieci Ustawienie figur 1 Król 2 Obrońca 3 Kołki do rzucania 4 Kołki narożne REGUŁY GRY Zwycięzcą zostaje drużyna która za pomocą kołków ...

Page 7: ...tąpieniem do zbijania obrońców bazowych drużyny A należy zbić własnych obrońców zbitych na połowie przeciwnika Jeśli zawodnik przez pomyłkę zbije obrońcę bazowego zanim zbici zostaną wszyscy inni obrońcy obrońca bazowy wraca do gry Podwójnie zbici obrońcy zostają usunięci z gry Jeśli drużynie nie udało się zbić wszystkich swoich odrzuconych obrońców zbitych drużyna przeciwna może podejść do wybran...

Page 8: ... 6 throwing sticks 1 King 4 corner blocks Cloth bag Rules For 2 12 players divided into Team A and Team B From 5 years old USE Playing field gravel or grass about 5 x 8 10 m The playing field can be made smaller if small children are playing This is how to set up the playing field 1 King 2 Blocks 3 Throwing sticks 4 Corner blocks RULES The winner will be the team that knocks over all the blocks on...

Page 9: ...ir field blocks on the opposing team s half of the field before Team A s baseline blocks may be knocked over If a thrower accidentally knocks over a baseline block before all field blocks have been knocked over the baseline block is raised again The field blocks that have been knocked over are taken out of the game If the team fails to knock over all their re thrown field blocks the opposing team ...

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