The Hobbit Menu System
B-4
Matrixed Switch Test
When you enter the
Matrixed Switch Test
, the LCD monitor will display the screen shown in figure
B4. A window highlighting locations/states of switches on the game’s playfield (at right in figure
B4) can be toggled on and off by pressing the
Start
button on the front of the cabinet. The play-
field window can be moved to the center or right side of the screen by using the
Up/+
or
Down/-
buttons. Each square in the playfield window corresponds to a matrixed switch. The color of the
square (in both the playfield window and the matrix itself) represents the current state of that
switch.
Active switches, regardless of their type, are displayed in bright green squares. Inactive opto
switches are displayed in light tan (if normally unblocked) or dark tan (if normally blocked) squares;
all other inactive switches are displayed in bright blue (if normally open) or navy blue (if normally
closed) squares. Bad switches (switches that have been inactive for approximately 60 balls played)
are displayed in red squares. Unused positions in the matrix are represented by gray squares; any
unused position that is registering active (an error) is represented by a brown square.
The driver (column) and return (row) numbers for each switch, along with corresponding wire col-
ors and I/O Board connector/pin numbers, are shown at the top and left side of the screen, respec-
tively.
You can simultaneously test as many switches as you like, or repeatedly test a single switch, ob-
serving the results in the matrix and/or the playfield window. The game also provides an audible
response each time the state of a switch changes. Note: When adjusting a switch, the best method
for testing it is to roll a pinball over it, through it or into it.
To exit the
Matrixed Switch Test
at any time, press the
Back/Escape
button.
Figure B4. Matrixed Switch Test screen.
Summary of Contents for The Hobbit
Page 2: ......
Page 4: ......
Page 12: ...Table of Contents viii...
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 31: ...The Hobbit Menu System B 1 The Hobbit Menu System Section B...
Page 85: ...Game Parts Information C 1 Game Parts Information Section C...
Page 90: ...Game Parts Information C 6 12 1 2 3 7 6 8 11 9 13 10 4 5...
Page 94: ...Game Parts Information C 10 1 2 3 4 5 6 6 7a 7 7f 7b 7c 7e 7d See Below 8 8...
Page 166: ...Game Parts Information C 82 1 2 3 4 5 6 9 10 11 12 13 14 15 16 17 18 19 20 21 24 23 22...
Page 172: ...Game Parts Information C 88 1 2 3 4 5 6 11 12 13 14 16 15 9 10 17 18 19 20 21 22 23 24...
Page 178: ...Game Parts Information C 94 1 3 2 3 2 1 18 17 9 11 12 20 19 21 13 14 15 16 25 26 27 28 22...
Page 180: ...Game Parts Information C 96 08 1 6 3 5 4 9 11 10 15 14 13 26 16 12 2...
Page 182: ...Game Parts Information C 98 1 2 3 3 3 4 4 4 4 4 4 4 4...
Page 184: ...Game Parts Information C 100 08 6 3 7 11 12 13 15 16 18 17 2 1 5 4 10 14 9 8...
Page 194: ...Game Parts Information C 110 12 13 14 5 7 8 4 6 15 9 10 11 1 2 3 17 17 16 16...
Page 211: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 266: ...Reference Diagrams Schematics D 56...
Page 274: ...Reference Diagrams Schematics D 64...
Page 318: ...Reference Diagrams Schematics D 108 1 4 3 2 Fuse Locations...
Page 324: ...Reference Diagrams Schematics D 114...
Page 325: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 340: ...Game Service Troubleshooting E 16...
Page 341: ...Appendices...
Page 342: ...25 USA Coin Door Assembly JJP PN 40 0001 00 NOTE Suzo Happ parts and numbers are listed above...
Page 346: ......