Game Assembly & Setup
A-12
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1)
Spell
LOCK
by hitting the
L
,
O
,
C
&
K
rollovers in the center of the playfield. Letters that
have not yet been hit will blink on and off; letters that have been hit will remain on (no
blinking). The upper, left corner of the 27” LCD also shows which letters have been spotted
(below, left).
2)
When all four
LOCK
rollovers have been hit, the
Bilbo Baggins™
(right) ramp will light for
ball lock. Shoot this ramp to virtually lock a ball. The ball will be diverted to Smaug, who
will momentarily awaken to “catch” the ball, drop it below the playfield and grant you a
lock.
Note:
This is not a physical lock; the same ball will then be kicked up onto the left wire
ramp, by the
Balin™
(left) VUK, for continued play.
3)
The
LOCK 1
and
LOCK 2
playfield inserts track/indicate your progress toward Smaug™
Multiball.
LOCK 1
lights when you lock your first ball;
LOCK 2
lights when you lock your sec-
ond. When both are lit, your next lock shot (on the
Bilbo Baggins™
(right) ramp) will begin
Smaug™ Multiball (three balls). Progress is also shown in the upper, left corner of the 27”
LCD. The number of pinballs shown in the foreground tells you how many balls are locked.
4)
Shoot the lit (flickering orange) arrow shots to collect Jackpots (below, right). Hit seven
Jackpot shots for a chance at the Super Jackpot!
Smaug
™
Multiball
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Summary of Contents for The Hobbit
Page 2: ......
Page 4: ......
Page 12: ...Table of Contents viii...
Page 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 31: ...The Hobbit Menu System B 1 The Hobbit Menu System Section B...
Page 85: ...Game Parts Information C 1 Game Parts Information Section C...
Page 90: ...Game Parts Information C 6 12 1 2 3 7 6 8 11 9 13 10 4 5...
Page 94: ...Game Parts Information C 10 1 2 3 4 5 6 6 7a 7 7f 7b 7c 7e 7d See Below 8 8...
Page 166: ...Game Parts Information C 82 1 2 3 4 5 6 9 10 11 12 13 14 15 16 17 18 19 20 21 24 23 22...
Page 172: ...Game Parts Information C 88 1 2 3 4 5 6 11 12 13 14 16 15 9 10 17 18 19 20 21 22 23 24...
Page 178: ...Game Parts Information C 94 1 3 2 3 2 1 18 17 9 11 12 20 19 21 13 14 15 16 25 26 27 28 22...
Page 180: ...Game Parts Information C 96 08 1 6 3 5 4 9 11 10 15 14 13 26 16 12 2...
Page 182: ...Game Parts Information C 98 1 2 3 3 3 4 4 4 4 4 4 4 4...
Page 184: ...Game Parts Information C 100 08 6 3 7 11 12 13 15 16 18 17 2 1 5 4 10 14 9 8...
Page 194: ...Game Parts Information C 110 12 13 14 5 7 8 4 6 15 9 10 11 1 2 3 17 17 16 16...
Page 211: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 266: ...Reference Diagrams Schematics D 56...
Page 274: ...Reference Diagrams Schematics D 64...
Page 318: ...Reference Diagrams Schematics D 108 1 4 3 2 Fuse Locations...
Page 324: ...Reference Diagrams Schematics D 114...
Page 325: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 340: ...Game Service Troubleshooting E 16...
Page 341: ...Appendices...
Page 342: ...25 USA Coin Door Assembly JJP PN 40 0001 00 NOTE Suzo Happ parts and numbers are listed above...
Page 346: ......