Game Assembly & Setup
A-28
ARMAGEDDON
Theater
Skill Shot kicker
Lit award in shooter lane gets awarded
Side ramp & SIM card shot awards Super Skill Shot
(behind Theater)
Start all Disaster Modes
CHAOS IN QUANTUM CITY
Phone scoop
Start 6 Disaster Modes
SKILL SHOT
SHOWDOWN
Phone scoop
Phone scoop
Acid Rain
Earth Shaker
EMP Strike
Eruption
Flash Fires
Meteor Storm
Singularity
Sinkholes
Tidal Wave
Whirl Wind
Alien Invasion
Collect all
D-I-A-L-E-D-I-N
letters
SIM card scoop
(awards DI letter)
lite SIM card with Quick Multiball goals
Finish a Disaster Mode
Hit QED guy x times
lit 10K+ inlane
lit Hurry Up inlane
Theater countdown
Left ramp countdown
‘TIC’ target
‘KET’ target
HURRY UP!
Complete B-O-B targets
Left orbit
CRAZY BOB’S
Lottery Frenzy
Selfie Mode
Drones Gone Wild multiball
High Voltage multiball
Monkey Wrench multiball
A - Random Crazy Mode
B - Bonus X increased
C - Random Quick Multiball
Emoji Overload
DISASTER MODE
Drone target
Drone rubber switch
Complete ‘Package Delivery’
Mystery crate in Theater
MYSTERY
Hit Lite Big Bang targets x times
Big Bang target
BIG BANG!
Award based
on game situation
Big points
Complete Disaster Mode (during mode)
Collect all Jackpots (during Multiball)
Drone target
QED target
Spider target
Either ramp
THEATER MODE
QUANTUM THEATER MULTIBALL
Kilowatt Drop Targets
Drone Captive Ball
Spider Spinner
Train Bash
Hit Holo QE tower x times
Hit holo Drone x times
Hit Holo Spider x times
Hit Holo Train x times
Theater
(on side ramp or
crazy bob’s)
Lock ball(s)
Play a Disaster Mode
Left ramp (train 1)
Right ramp (train 2)
Phone scoop
UNDER ATTACK!
MULTIBALL
Lit shots score Jackpots
Side ramp scores Double Jackpot
When under attack, hit Theater, QED or Wrench target for Super Jackpot
RULES FLOWCHART
Summary of Contents for Dialed in!
Page 2: ......
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Page 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Page 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Page 99: ...Game Parts Information C 1 Game Parts Information Section C...
Page 104: ...Game Parts Information C 6 7 9 17 5 4 19 1 2 10 16 13 14 15 8 12 18 11 6 3 20 5 21 23 22...
Page 106: ...Game Parts Information C 8 1 2 3 4 5 6 7 8 9 10 11 12 13 18 15 16 14 17 19 20 22 21...
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Page 160: ...Game Parts Information C 62 9 9 1 7 2 4 5 6 6 8 3...
Page 166: ...Game Parts Information C 68 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 35 36...
Page 168: ...Game Parts Information C 70 1 2 3 4 5 6 9 10 11 12 13 14 17 19 21 22 26 27 28 36 35...
Page 170: ...Game Parts Information C 72 41 42 44 45 46 47 48 57 58 59...
Page 172: ...Game Parts Information C 74 57 58 59 41 42 44 45 46 47 48...
Page 208: ...Game Parts Information C 110 1 2 2 2 3 4 5 6 11 9 10 10 10 7 8 12 12 12 13 15 14 16...
Page 210: ...Game Parts Information C 112 1 2 4 5 5 5 3...
Page 212: ...Game Parts Information C 114 1 2 5 6 7 8 4 9 11 10 12 13 14 15 17 17 18 19 20 21 16 24 23 22 3...
Page 222: ...Game Parts Information C 124 4 2 3 1 5...
Page 224: ...Game Parts Information C 126 1 2 3 1 2 3 4 4 5 5 5 5 5 5 5 5 5 5 5 6 6 9 8 10 7 11 13 12...
Page 236: ...Game Parts Information C 138...
Page 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Page 312: ...Reference Diagrams Schematics D 76...
Page 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Page 354: ...Reference Diagrams Schematics D 118...
Page 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Page 367: ...Appendices...