TRADITIONAL GAME PLAY RULES continued:
• As play proceeds and the weight of the tower shifts, some blocks become
looser than others and are easier to remove. You can touch other blocks to find
a loose one – but if you move a block out of place, you must put it back in place
(using one hand only) before touching another block.
• While stacking, always complete a 3-block level before starting a higher one.
• Your turn ends 10 seconds after you stack your block – or as soon as the next
player touches one.
• Keep removing and stacking blocks until someone makes the tower fall. A real
pro can build a tower 36 stories high or more!
DONKEY KONG JENGA RULES:
Object:
Get your Mario to the top of the tower to save Pauline from Donkey Kong without
making the tower fall.
Please read TRADITIONAL GAME PLAY RULES and then;
• Blocks are renamed girders.
• Choose your Mario and place him in a hole at the end of a girder of one of the
three bottom girders. Place Donkey Kong and Pauline at the top of the tower.
(Remember, when removing and stacking girders, you must also remove and
replace Donkey Kong and Pauline. Donkey Kong and Pauline must always be on
the highest girder.) Spin the spinner to begin play. The Donkey Kong fan that built
the tower goes first. Play continues to the left. Remember, use only one hand (you
can switch hands whenever you wish).
How the spinner works:
• The spinner is divided into four pink
sections with three black sections each.
The pink section determines how many
girders to remove (1, 2, or none). The
black section determines how many
girders your Mario will climb. Removing
girders and climbing the tower must be
accomplished in the player’s turn
.
ICON
Number of girders
Mario climbs up
0
1
2
3