LOOPY (∞)
Press the
∞
(
LOOPY
) button to activate Metropolix’s Loopy mode.
Loopy enables you to interject a short, linear sub-loop into the current sequencer pattern, which will
play either forward or backward, depending on the
ORDER
Screen’s
Direction
parameter.
You can set the beginning stage of this sub-loop by pressing and holding down a single Stage
button, and the sub-loop will play for however many pulses you set using the
LOOP PULSES
parameter. If
LOOP PULSES
= ’Auto,’ then Loopy repeats the single stage. This technique is called
You can hold down a second Stage button to help further define the Loopy length. Specifically,
Loopy will continue to honour the LOOP PULSES count, wrapping back around to the starting stage
if the number of LOOP PULSES exceeds the total PULSE COUNT contained in the stages. If
LOOP PULSES
= ’Auto,’ then Loopy dynamically alters the loop length based on the PULSE
COUNTS of all looped stages, ensuring each Stage plays its full pulse count. This technique is
called
state, meaning all looped stages play, regardless of their Skip status,
and Loopy playback can be either
When the track is not running, the Stage buttons glow white to indicate the
functionality is active. Here, you can press any stage button to transmit that stage’s corresponding
pitch, gate and CV value. This lets you quickly set up custom ‘keyboards,’ enabling you to perform
with Stage buttons, exactly as you would perform with a keyboard.
NOTE: If you press and hold down on the LOOPY button, the three TRACK buttons and eight
STAGE/LANE buttons light yellow. Pressing a TRACK or LANE button while holding down the
LOOPY button will mute (
red
) or unmute (
yellow
) the respective Track/Lane. This is defined further
.
The following sections describe Loopy Mode, the Loopy button, and the various Loopy techniques.
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