8
NOTE:
1. GAME OVER SOUND: Adjustment to choose the sound when game is over.
2. TICKET EMPTY WARNING: You can decide either to have or not a warning sound and error
code? 05? showing on display when the ticket bin is empty.
3. KEEP CREDIT: Credits remained can be save or contrary be reset after power is off.
4. ATTRACT SOUND: Attract voice every 5 minutes and attract music every 25 minutes.
5. LEVEL OF DIFFICULTY: In coordination with DIP SW1 switches #7 & 8. Please refer to the ex-
planation of? DIFFICULTY? .
6. AUTO JUMP: Adjust automatic jumping to control the difficulty of the game.
? EASY? : Whenever the player move the joystick, the auto jumping will be reset. Consequently
the balance bar will only jump up if the joystick is not moved with auto jumping time.
? DIFFICULT? : No matter if the joystick is moved or not, auto jumping will act following the auto-
matic jumping setup time.
7. TICKET DISPENSER: This is related to how credits will be handled with.
YES: Credits will be paid out by tickets.
NO: Best 5 high scores can be entered to the display. Points shown on SCORE pool will only
disappear when next game begins.
PROGRAMMING OPTIONS