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P a g e
M I N I G A M E - P U Z Z L E
Name of Game:
CHESS
Game Objective:
The object of Chess is to checkmate the opponent's king. This occurs when the king is under immediate attack
(in check) and there is no way to prevent it from being captured on the next move.
Game Instructions:
Use the
Direction pad
to move the cursor (hand) to the piece you wish to
move. Press the
A-button
to select the piece. Place the cursor on the square
you wish to move to and press the
A-button
to complete your move. If you do
not wish to complete your move, return the piece to its original position and
press the
A-button
again to deselect the piece.
To capture a piece, move into the square occupied by your opponent’s piece.
Each chess piece has its own style of moving, as explained below. Except for
the knight, a piece cannot leap over another piece.
·
The pawn may only move forward to the unoccupied square immediately in front of it, unless it is attacking
another piece. A pawn may only capture another piece by moving diagonally into a square that is occupied by an
opponent’s piece. On its first move, only, it may advance two squares, if both squares are unoccupied.
·
The rook can move any number of squares left, right, up, or down. Along with the king, the rook is involved
during the king's castling move.
·
The knight moves two squares forward or backward, and one square left or right. The knight’s movement forms
an "L"-shape: two squares vertically and one square horizontally or two squares horizontally and one square
vertically. The knight is the only piece that can leap over other pieces and can only land in a square that is empty
or occupied by an opponent’s piece.
·
The bishop can move any number of squares diagonally.
·
The queen is the most powerful piece and can move any number of squares up, down, left, right, or diagonally.
·
The king moves one square in any direction. If your king is captured, the game is over and you lose. The king has
a special move called castling.
Special moves and rules:
Castling: Castling is a special defensive move. It can only be done if the king has never moved, the rook
involved has never moved, the squares between the king and the rook involved are not occupied, the king is
not in check, and the king does not cross over or end on a square in which it would be in check. To castle,
move your king two squares to the left or to the right.
Pawn Promotion: If a pawn makes it to the other side of the board, it may be exchanged for a more powerful piece,
such as a queen, rook, bishop, or knight.
Button use during game:
Direction pad: Move the cursor to select a piece and to select where you want the piece to land.
A-button: Confirm your selection.
Start-button: To pause or exit from the game.
Summary of Contents for GP120
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