IDEAL WHOOPEE DOO Quick Start Manual Download Page 2

challenge Cards

There are 4 different types of challenge cards. Some are easier than others…

COLOUR

 - you will need to name things that are a certain colour.

LETTER

 - you will need to name things that begin with a given letter.

TONGUE TWISTER

 - you will need to repeat the tongue twister written on 

the card the required number of times.

CATEGORY

 - you will need to name things that fall into a given category.

When Whoopee Doo deflates

If the player sitting on Whoopee Doo does not complete their challenge before 
the cushion deflates, the card goes to the bottom of the pile. 

Winning the game

Once the game is over, teams add up the numbers on the back of the challenge 
cards they have won. The team with the highest score wins!

Game 1: Team play

 

Divide into two teams and agree on how 
many rounds will be played.

 

The youngest player goes first and sits on 
WHOOPEE DOO, then presses the yellow 
button for 3 seconds to start the timer. 

3

 

Another team member turns the top 
card of the challenge pile over and 
reads aloud the task. The number of 
answers to the challenge the player 
sitting on WHOOPEE DOO must 
provide is indicated by the number 
shown on the top of the remaining 
pile of cards.     

 

If the player completes the challenge, they press the yellow button to 
pause the timer, and place the completed challenge card in front of their 
team. WHOOPEE DOO is then passed to a member of the other team, who 
sits on the cushion and presses the yellow button to resume the timer. 

5   

 

One of their teammates turns over the top challenge card and reads aloud 
their task. Once again, the number of answers the player must provide is 
indicated by the number on the top of the remaining pile of cards.

6

 

The game continues back and forth between the teams, until time is up and 
WHOOPEE DOO deflates. 

Game 2: individual challenge play

 

The oldest player sits on the inflated WHOOPEE DOO, and presses and 
holds the yellow button for 3 seconds until the timer begins.  

 

The player to their left turns over the top card of the challenge card pile 
and reads aloud their task.  

3

 

The number of answers they must 
provide is indicated by the number 
on the top of the remaining 
challenge card pile.     

 

If the player completes the challenge, they get the card, and the player to 
their left turns over the next card from the pile and reads aloud the new task.

5   

 

Play continues until WHOOPEE DOO deflates.

6

 

Any challenge card that was not completed when WHOOPEE DOO deflates 
goes to the bottom of the pile. 

7   

 

Now WHOOPEE DOO is inflated again and passed to the next player for 
their turn.

8   

 

Play continues until every player has had a turn on WHOOPEE DOO. . 

9   

 

Players add up the numbers on the back of the challenge cards they have 
won. The player with the most points is the winner! 

z

z

-

-

A

A

z

z

-

-

A

A

?

?

3

3

3

3

3

3

Things that 

are round

Things that 

are round

26

??

Things that 

are round

Things that 

are round

26

?

?

4

4

4

4

“One smart fella, 

he felt smart” 

“One smart fella, 

he felt smart” 

23

“One smart fella, 

he felt smart” 

“One smart fella, 

he felt smart” 

23

For example: 4 x say the tongue twister: 

“one smart fella, he felt smart”.

Ppsssssstttttt... 

Don’t forget to inflate the cushion 

before you begin each round!

For example: name 3 x Things 

that are round

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