11
Test Mode Explanation
Every time that the game is powered up, the door is closed or exiting programming mode, the game will run
through a test mode to check the following items:
- HOME BACK SWITCH
- FRONT / BACK MOTOR
- PRIZE SENSOR
- HOME LEFT SWITCH
- LEFT / RIGHT MOTOR
- OUT OF RANGE
- UP SWITCH
- CREDIT / COIN DISCONNECT
- E² (MEMORY)
- DOWN SWITCH
- CLAW CLOSE, CLAW OPEN
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the podium displays.
This will alert the operator that there has been a problem. The operator needs only unlock and open the front door
and the error codes will be displayed one at a time on the left display. To move to the next error code, the operator
needs to press the drop button. Repairs should be made to those areas in which errors have been logged. When
all codes have been seen, and the door is closed, the game will reset the error codes, run through a test mode to
check for proper operation and if all is well, game play can start. If not, the 4 decimals will once again light up and
the operator will need to check the error codes again. Game play can continue to the best of the machine’s abili-
ties, with problems, until the errors are corrected. At no time should the game be inoperable unless a key compo-
nent is damaged.
Error code 10 / 11 will alert the operator that the game has paid out 8 too many or 8 too little pieces of plush when
in skill leveling. If this error is logged, the game will automatically revert to MANUAL settings until one of the follow-
ing options has been changed. (COST OF PLUSH, SKILL % MIN., % PAYOUT, OR GAME COST) This is why it is
imperative that the manual setting be setup before skill leveling is used.
NOTE: Changing one of these options will reset error code 10 / 11 and the game will begin skill leveling with the
new settings.
NOTE: Some items on the list can not be detected by the game and require that the operator watches for these
actions to be performed during the start up test mode. (Claw close, Claw open)
Error Codes
#
Problem
Solution
1
E²
(Memory)
Replace
Microprocessor
2
Prize
Sensor
Check
/
Replace
Prize
Sensor
3
Up
Sensor
Check
/
Replace
Up
Sensor
4
Down
Sensor
Check
/
Replace
Down
Sensor
5
Left / Right Sensor
Check / Replace L /R Sensor
6
Front / Back Sensor
Check / Replace F /B Sensor
7
Front / Back Motor
Check / Replace F / B Motor
8
Left / Right Motor
Check / Replace L / R Motor
9
Counter Disconnect
Just a warning that the credit / coin
counters
were
disconnected
at
some
time.
10
Out Of Range (High)
Change setting for the Cost of Plush,
Skill
leveling
Min,
%
Payout
or
Game
Cost
11
Out Of Range (Low)
Change setting for the Cost of Plush,
Skill
leveling
Min,
%
Payout
or
Game
Cost
Entering the Accounting Mode
To enter the accounting mode, unlock and open the front door and press the button marked ACCOUNT, lo-
cated near the main board. The left displays will flash between “cr” (Credits) then the number of credits 1 -
9999. If the operator presses the drop button, the displays will flash “pl” (Plush) then the number of plush that
has passed through the sensor. These numbers can never be reset and WILL NOT match the numbers on
the mechanical counters from the counters. It is advisable that the owner note this difference so that they will
be able to track actual software coins / credits and plush out vs. the mechanical counters for accounting pur-
poses.
PROGRAMMING