DMX 512 CONTROLLER SERIES
3.4
Chase Programming
3.4
Chase Programming
Action :
Action :
2)
Adjust the Chase speed by tapping the
button twice at a rate of your choosing.
TAPSYNC DI-
SPLAY
1
CHASE
AUTO DEL
) Press a
button then press the
button.
Notes :
Notes :
The time between 2 taps will set the chase speed (up
to 10 minutes)
3.4.1 CREATE A CHASE
3.4.1 CREATE A CHASE
Action :
Action :
2)
Press the
(1~6) button you wish to program.
CHASE
1)
Press the
button until the LED blinks.
PROGRAM
3)
Change
if necessary to locate a scene.
BANK
Notes :
Notes :
3.4.2 RUNNING A CHASE
3.4.2 RUNNING A CHASE
Action :
Action :
2)
Press the desired
button.
CHASE
1
PROGRAM
) Press and hold the
button to enter
programming mode.
3)
Select the
to be copied using the
buttons.
BANK
BANK UP/DOWN
Notes :
Notes :
4)
Press
button to prepare copy.
MUSIC/BANK COPY
3.4.4 EDIT CHASE (COPY BANK INTO CHASE)
3.4.4 EDIT CHASE (COPY BANK INTO CHASE)
5)
Press
button to copy the bank. All LEDs
will blink.
MIDI/ADD
A chase is created by using previously created scenes. Scenes become steps in a chase and can be
arranged in any order you choose. It is highly recommended that prior to programming chases for the
first time; you delete all chases from memory.
for instructions.
See
Delete All Chases
A Chase can contain 240 scenes as steps. The term steps and scenes are used interchangeably.
4)
Select the
to insert.
SCENE
5)
Tap the
button to store.
MIDI/ADD
6)
Repeat steps 3 ~ 5 to add additional steps in the
chase. Up to 240 steps can be recorded.
7)
Press and hold the
button to save the
chase.
PROGRAM
Action :
Action :
2)
Select the desired
button.
CHASE
1
PROGRAM
) Press and hold the
button until the LED
is lit.
Notes :
Notes :
3.4.3 CHECKING A CHASE
3.4.3 CHECKING A CHASE
3)
Press the
button to switch the
LED display to steps.
TAPSYNC DISPLAY
4)
Review each scene/step individually by using the
buttons.
BANK UP/DOWN
USER MANUAL
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