Glossary
Absolute Count
in the trace list count column, an absolute count indicates the total
count accumulated between the displayed state and the trigger state.
For example, an absolute time count shown beside trace memory line
number 100 indicates the elapsed time between capture of the trigger
state and capture of state 100.
Absolute File
a file consisting of machine-readable instructions in which absolute
addresses are used to store instructions, data, or both. These are the
files that are generated by the compiler/assembler/linker and are loaded
into HP 64700 Series emulators.
Access Breakpoint
a break from execution of your target program to execution of the
emulation monitor when the emulator detects an access violation, such
as an attempt to write to ROM or guarded memory space. The same
effect can be obtained for an emulation break due to trigger recognition
within the emulation-bus analyzer, or due to a signal from an external
device supplied over the CMBT or the rear-panel BNC. Access
breakpoints do not obtain immediate transfer to the monitor program.
Several instruction cycles may be executed after the access violation
occurs before execution begins in the monitor. Refer to Chapter 4,
"Using the Emulator", for details of how to use breakpoints, and effects
of their use on execution of your target program. Also, refer to
Execution Breakpoints in this glossary.
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Summary of Contents for 64783A
Page 30: ...xxx ...
Page 31: ...Part 1 Quick Start Guide 1 ...
Page 33: ...1 Getting Started 3 ...
Page 70: ...40 ...
Page 75: ...Part 2 Using The Emulator 45 ...
Page 140: ...110 ...
Page 141: ...4 Using the Emulator How to control the processor and view system resources 111 ...
Page 227: ...5 Using the Emulation Bus Analyzer How to record program execution in real time 197 ...
Page 290: ...260 ...
Page 331: ...8 Configuring the Emulator 301 ...
Page 382: ...352 ...
Page 383: ...9 Solving Problems What to do when the emulator doesn t behave as expected 353 ...
Page 397: ...Part 3 Reference 367 ...
Page 399: ...10 Using Memory Management Understanding logical and physical emulation and analysis 369 ...
Page 429: ...11 Emulator Commands The command syntax reference for the emulator softkey interface 399 ...
Page 443: ...copy Chapter 11 Emulator Commands copy 413 ...
Page 451: ...display Chapter 11 Emulator Commands display 421 ...
Page 457: ...DISPLAY MEMORY Chapter 11 Emulator Commands DISPLAY MEMORY 427 ...
Page 461: ...DISPLAY MMU Chapter 11 Emulator Commands DISPLAY MMU 431 ...
Page 464: ...DISPLAY TRACE Chapter 11 Emulator Commands DISPLAY TRACE 434 ...
Page 480: ...modify Chapter 11 Emulator Commands modify 450 ...
Page 501: ...set Chapter 11 Emulator Commands set 471 ...
Page 514: ... SYMB Chapter 11 Emulator Commands SYMB 484 ...
Page 582: ...552 ...
Page 583: ...13 Setting X Resources 553 ...
Page 598: ...568 ...
Page 606: ...576 ...
Page 613: ...16 Specifications and Characteristics 583 ...
Page 627: ...Part 4 Concept Guide 597 ...
Page 629: ...17 X Resources and the Graphical User Interface 599 ...
Page 639: ...Part 5 Installation and Service Guide 609 ...
Page 697: ...19 Installation and Service 667 ...
Page 746: ...Chapter 19 Installation and Service Verifying the Installation 716 ...
Page 755: ...20 Installing Updating Emulator Firmware 725 ...
Page 762: ...732 ...
Page 778: ...748 ...
Page 810: ...X server 554 604 X Window System 54 Index 780 ...