
Operation
When a fencer scores a touch on the opponent, the épée tip switch
operates and Hitmate signals to the Floor Console. The Console
beeps and flashes a red or green light, indicating the hit.
Once a hit is scored, both Red and Green are locked out for a
period of about 2 seconds. If opponents make hits in close
succession, only the first to hit is indicated by the Console.
Double hits
If both opponents hit within one twenty-fifth of a second, the
Console indicates both Red and Green.
Non-scoring hits
When one player’s épée hits the opponent’s bell-guard, that player
is locked out for a period of 5 ms, and no hit is indicated by the
console. For the guard detect mechanism to work properly, the
body wire must be worn inside the tunic sleeve by both players.
The body provides an earth reference.
Hits to a metal piste do not register on the console. Hits to a
wooden floor
do
register on the console.
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Summary of Contents for Epee
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