TO INPUT THE POSITION OF YOUR BATTLESHIP, PRESS B5 AND B9.
B
B
5
9
IF YOU CHOOSE THIS TARGET, ENTER B3 TO FIRE AT IT.
YOU HIT YOUR OPPONENT’S SPY PLANE AT B3. HE PLACES A RED
PEG IN THAT SHIP HOLE.
IF YOU CHOOSE THIS TARGET, ENTER B3 TO FIRE AT IT.
YOU HIT YOUR OPPONENT'S SPY PLANE AT B3. HE PLACES A
RED PEG IN THAT LOCATION ON THE SHIP.
CLASSIC BATTLESHIP
CLASSIC BATTLESHIP
SOLO CLASSIC GAME
Play against the computer.
STARTING THE GAME
1. Sit on the green side of the game unit.
2. Turn the game on. The game will say
<The battle
has begun! Input number of players. Press 1 for
Solo game. Press 2 for 2-player game>
. Press 1, then
press FIRE to confirm. You’ll be playing against the
computer.
3. Choose Custom or Automatic ship layout. Press
1 to choose Custom Ship Layout. Press 2 to choose
Automatic Ship Layout. Then place your ships on
your battle grid.
SHIP LAYOUT OPTIONS
1. Custom: press 1 and FIRE to choose. Place each of your
ships on your battle grid and input their coordinates so the
game knows where they are.
2. Automatic: press 2 and FIRE to choose. Place each of your
ships in one of 30 preset layouts (see pages 10 and 11).
Enter the code for that layout, and the game automatically
inputs its coordinates.
Custom Ship Layout
If you selected Custom Ship Layout, the game will
say
<Player 1, deploy your fleet. When the ship
reports, input the first and last coordinates of its
location. Battleship reporting!>
. Place your five ships
on your battle grid, starting with your Battleship, and
then input their coordinates:
• Place each ship by fitting its pegs into the holes.
Do not place your ships diagonally.
• Don’t place your ships so their target holes are
off the battle grid or overlap other ships.
• Input only the first and last coordinates of the
ships so the game will know where they are.
Then press FIRE to confirm. For example, if
you place your Battleship as shown below, the
coordinates are B5, B6, B7, B8, and B9. To enter
its location, just press B5 and B9. The game will
automatically know the coordinates in between.
Canceling an entry.
If you make a mistake, press the
CANCEL button and re-enter the information after
the last command is repeated.
Fixing incorrect coordinates.
If you’ve entered wrong
coordinates, the game will say
<Incorrect>
. Simply
enter the correct coordinates.
Automatic Ship Layout
If you’ve chosen this option, take a look at the 30
preset fleet layouts on pages 10 and 11. Choose a
layout, and place your ships in the positions shown.
When the game asks, enter the letter and number of
the formation you used, then press FIRE to confirm.
PLAYING THE GAME
In the solo game, you are playing classic Battleship
against the computer, which simulates the second
player. After you make a layout selection, the
computer simulates choosing a starting formation.
Then, it simulates all attack choices on its turn,
reporting hits or misses.
The game begins by saying
<Awaiting orders Player
1>
. Do the following:
1. Choose a target:
Choose a coordinate on the
upper target grid. Put a white peg in that hole, and
enter the letter/number coordinate.
2. Fire!
Press FIRE to launch a missile at your target.
Then wait to see if it’s a hit or a miss.
• Hit!
If you hit an enemy ship, you’ll hear an
explosion and
<Enemy hit at [target]!>
. Replace
your white peg with a red one to record the
hit. Your opponent (in the solo game, it’s the
computer) then announces the hit, matching the
same coordinate. (Your opponent does not tell
you which ship was hit.)
•
Miss!
If you didn’t hit an enemy ship, you’ll hear
<Miss at [target]>
. Leave your white peg in the
hole to mark it as a miss.
3. You’ll now hear
<Awaiting orders Player 2>
.
Now it’s your opponent’s turn to choose a target
and fire at it.
4. Continue taking turns firing, and keep track of
your hits and misses.
Destroying a Ship
When all coordinates of a ship have been hit,
the ship is sunk. You’ll hear
<Enemy target
neutralized!>
and the name of the ship that was
destroyed. Leave destroyed ships on the grid,
with red pegs still in place.
WINNING THE GAME
When one player sinks the fifth and last ship in his
opponent’s fleet, that player wins the game!
2-PLAYER CLASSIC GAME
Play with a friend.
STARTING THE GAME
1. Choose sides. Player 1 sits on the green side of
the game. Player 2 sits on the red side.
2. Turn the game on. The game will say
<The battle
has begun! Input number of players. Press 1 for
Solo game. Press 2 for 2-player game>
. Press 2,
then press FIRE to confirm.
3. Choose a game mode: When the game says
<Press 1 for Classic game. Press 2 for Advanced
game>
, press 1. You’ll hear
<Classic game
selected. Press FIRE to confirm>
. Press FIRE.
4. Choose your ship layout.
(See Ship Layout
Options on page 6.)
PLAYING THE GAME
The game begins by saying
<Awaiting orders
Player 1>
. Do the following:
1. Choose a target: Choose a coordinate on the
upper target grid. Put a white peg in that hole, and
enter the letter/number coordinate.
2. Fire! Press FIRE to launch a missile at your target.
Then wait to see if it’s a hit or a miss.
•
Hit!
If you hit an enemy ship, you’ll hear
an explosion and
<Enemy hit at [target]!>
.
Replace your white peg with a red one to
record the hit. Your opponent then announces
the hit, matching the same coordinate (your
opponent does not tell you which ship was hit).
•
Miss!
If you didn’t hit an enemy ship, you’ll
hear
<Miss at [target]>
. Leave your white peg
in the hole to mark it as a miss.
3. You’ll now hear
<Awaiting orders Player 2>
.
Now it’s your opponent’s turn to choose a target
and fire at it.
4. Continue taking turns firing, and keep track of
your hits and misses.
Destroying a Ship
When all coordinates of a ship have been hit,
the ship is sunk. You’ll hear
<Enemy target
neutralized!>
and the name of the ship that was
destroyed. Leave destroyed ships on the grid,
with red pegs still in place.
WINNING THE GAME
When one player sinks the fifth and last ship in his
opponent’s fleet, that player wins the game!
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