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ON EVERY TURN

1. Roll the dice up to three times

 

—

 Press ROLL. 

  —

  Check if you got one of the 13 combos (opposite). If you did, skip to 

step 2 and score against the combo. 

  —

  If you didn’t, press the HOLD buttons underneath any dice you want 

to keep and press ROLL again. You can do this up to three times. After 
your third roll, you must score against a combo!

    ROLL EXAMPLE

 

   On your first roll you got two fives. You HOLD those fives and press 

ROLL again to re-roll the others.

2. Score against a combo

The combos are at the top of the screen. You can only score against each 
combo once per game. When you’ve finished rolling…

  —

 Press LEFT and RIGHT to scroll between the combos. 

  —

  When the flashing black arrow is under the combo you want to score 

against, press ENTER.

  —

  The score for that combo will be added to your total. That combo 

is now locked; a solid black arrow will appear under it to show you 
cannot score against it again this game. 

  SCORING EXAMPLE

 

 After three rolls, you have four fives. You score them against the  
4 of a kind combo.

3.  Keep playing until you’ve scored against all the 

combos!

  WHAT’S YOUR HIGH SCORE?

 

100+ 

Smooth Roller!

  200+ 

Hot Roller!

  300+ 

Superstar Roller! Sweet!

  400+  No way! You’re a YAHTZEE Master!

THE 13 COMBOS

Score against each of the 13 on-screen combos once per game.

UPPER ROW COMBOS

 = Aces

Score against this combo if you have 
ones. It’s 1 point for each one.

 = Twos 

Score against this combo if you have 
twos. It’s 2 points for each two.

 = Threes

Score against this combo if you have 
threes. It’s 3 points for each three.

 = Fours

Score against this combo if you have 
fours. It’s 4 points for each four.

 = Fives

Score against this combo if you have 
fives. It’s 5 points for each five.

 = Sixes

Score against this combo if you have 
sixes. It’s 6 points for each six.

LOWER ROW COMBOS

 = 3 of a Kind

Score against this combo if you have 
three dice of the same number. Score 
the total of all dice.

 = 4 of a Kind

Score against this combo if you have 
four dice of the same number. Score 
the total of all dice.

 = Full House

Score against this combo if you have 
two of one number and three of 
another. Score 25 points.

 = Small Straight

Score against this combo if you have 
four dice in a row. Score 30 points.

 = Large Straight

Score against this combo if you have 
five dice in a row. Score 40 points.

 = Chance

Score any dice at all against this combo. 
Score the total of all dice.

 = Yahtzee

Five of a kind! Score 50 points.

3 OF A

KIND

4 OF A

KIND

STRAIGHT

SM.

FULL

HOUSE

CHANCE

STRAIGHT

LG.

4 OF A

KIND

HELD

HELD

UPPER ROW BONUS!

If your top row total is 63 or more, you get a bonus 35 points.

BONUS YAHTZEE

It’s possible to get up to three bonus Yahtzees in one game! If you get a second, third or 

fourth Yahtzee, score it in the matching upper row category. You’ll score for that combo 

and get a bonus 100 points. If you’ve already used the matching combo, it’s a joker…

JOKER BONUS YAHTZEE

If you get a bonus Yahtzee, but you’ve already scored in the matching upper row combo, 

it’s a joker! That means you can score it in any available combo and you’ll get the score 

for that combo plus a bonus 100 points.

CHANCE

When you can’t score anywhere and don’t want to enter a zero, chance is the catch-all 

combo! Score anything into this category and you’ll get the total of the dice. 

A21250000 I YahtzeeHHE.indd   3-4

11/21/16   3:23 PM

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