ON EVERY TURN
1. Roll the dice up to three times
Press ROLL.
Check if you got one of the 13 combos (opposite). If you did, skip to
step 2 and score against the combo.
If you didn’t, press the HOLD buttons underneath any dice you want
to keep and press ROLL again. You can do this up to three times. After
your third roll, you must score against a combo!
ROLL EXAMPLE
On your first roll you got two fives. You HOLD those fives and press
ROLL again to re-roll the others.
2. Score against a combo
The combos are at the top of the screen. You can only score against each
combo once per game. When you’ve finished rolling…
Press LEFT and RIGHT to scroll between the combos.
When the flashing black arrow is under the combo you want to score
against, press ENTER.
The score for that combo will be added to your total. That combo
is now locked; a solid black arrow will appear under it to show you
cannot score against it again this game.
SCORING EXAMPLE
After three rolls, you have four fives. You score them against the
4 of a kind combo.
3. Keep playing until you’ve scored against all the
combos!
WHAT’S YOUR HIGH SCORE?
100+
Smooth Roller!
200+
Hot Roller!
300+
Superstar Roller! Sweet!
400+ No way! You’re a YAHTZEE Master!
THE 13 COMBOS
Score against each of the 13 on-screen combos once per game.
UPPER ROW COMBOS
= Aces
Score against this combo if you have
ones. It’s 1 point for each one.
= Twos
Score against this combo if you have
twos. It’s 2 points for each two.
= Threes
Score against this combo if you have
threes. It’s 3 points for each three.
= Fours
Score against this combo if you have
fours. It’s 4 points for each four.
= Fives
Score against this combo if you have
fives. It’s 5 points for each five.
= Sixes
Score against this combo if you have
sixes. It’s 6 points for each six.
LOWER ROW COMBOS
= 3 of a Kind
Score against this combo if you have
three dice of the same number. Score
the total of all dice.
= 4 of a Kind
Score against this combo if you have
four dice of the same number. Score
the total of all dice.
= Full House
Score against this combo if you have
two of one number and three of
another. Score 25 points.
= Small Straight
Score against this combo if you have
four dice in a row. Score 30 points.
= Large Straight
Score against this combo if you have
five dice in a row. Score 40 points.
= Chance
Score any dice at all against this combo.
Score the total of all dice.
= Yahtzee
Five of a kind! Score 50 points.
3 OF A
KIND
4 OF A
KIND
STRAIGHT
SM.
FULL
HOUSE
CHANCE
STRAIGHT
LG.
4 OF A
KIND
HELD
HELD
UPPER ROW BONUS!
If your top row total is 63 or more, you get a bonus 35 points.
BONUS YAHTZEE
It’s possible to get up to three bonus Yahtzees in one game! If you get a second, third or
fourth Yahtzee, score it in the matching upper row category. You’ll score for that combo
and get a bonus 100 points. If you’ve already used the matching combo, it’s a joker…
JOKER BONUS YAHTZEE
If you get a bonus Yahtzee, but you’ve already scored in the matching upper row combo,
it’s a joker! That means you can score it in any available combo and you’ll get the score
for that combo plus a bonus 100 points.
CHANCE
When you can’t score anywhere and don’t want to enter a zero, chance is the catch-all
combo! Score anything into this category and you’ll get the total of the dice.
A21250000 I YahtzeeHHE.indd 3-4
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