GLD Products
X-treme II Dartboard
Item 42-1022A
54
1-800-225-7593
www.gldproducts.com
G39 Golf (with scoring options of 09F, 10F, 11F, 12F, 13F, 14F, 15F, 16F, 17F, 18F)
The scoring options are the number of “holes”, see the chart below.
Scoring Option
09F
10F
11F
12F
13F
14F
15F
16F
17F
18F
No. of Holes
9
10
11
12
13
14
15
16
17
18
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst person to complete all their “holes” with the lowest strokes wins and the
game is over.
• Numbers 1-18 are the “Holes” of the golf course and must be hit in order.
• Players must hit each number three times before they can move on to the next
“hole”.
• A double will count as two hits, a triple will count as three hits.
• The e-BOARD Computer will display the best hit for the number you are on.
• Each dart thrown counts as a “stroke”, whether it hits your designated number or
not, and will be displayed on the scoreboard for each player.
• The cricket display will show how many “holes” are left.
• The bullseye counts as a miss.
G40 Car Racing 1
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to ! nish the course is the winner.
• In this game, the dartboard becomes a race course. The course begins at the
number 20 and runs clockwise (right hand rotation) around the dartboard to the
number 5 triple segment and ends with the bullseye.
• You must hit the numbers in order moving clockwise around the dartboard.
• A valid hit on the course is the inner single.
• There are 4 obstacles throughout the course at the following segments: triple
13, triple 17, triple 8 and triple 5. The player must hit the triple in each of those
numbers to clear the obstacle.
• The dartboard will display what segment you need to hit and each players
scoreboard will display the last number hit.
• The cricket scoreboard will count down how many segments you need to ! nish the
race.