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GLD Products
ElectronX Dartboard
Item 42-1054
39
1-800-225-7593
www.gldproducts.com
G36 Paintball (with scoring options of Sin, dou, tri)
The scoring options are described in the chart below.
Scoring
Options
Description
Sin
Players must either hit
3 double bullseyes to capture the ! ag or hit any segment
to eliminate armies.
dou
Players must either hit 3 double bullseyes to capture the ! ag or hit double
ringed segments to eliminate armies.
tri
Players must either hit 3 double bullseyes to capture the ! ag or hit triple ringed
segments to eliminate armies.
Refer to the section “Read First - Operation”.
Playing the Game
To win: First player to either capture the ! ag or eliminate the opposing army is the winner.
• This game is similar to “Battleground” except there is an alternative way to win the
battle other than just hitting the opposing teams’ armies segments.
• As in the real game of paintball, players can also capture the opposing team’s ! ag
to win the game.
• To capture the ! ag, the double bullseye must be hit 3 times to capture the
opposing teams’ ! ag.
• Single bullseyes will not count towards the 3 needed to capture the ! ag.
• Double bullseyes do not have to be scored in the same round and will be tallied
during the game.
• Player 1 is the “TOP” army and shoots darts at the bottom sections of the board.
• Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, and 8)
• Player 2 is the “BOTTOM” army and shoots for the top section of the dartboard
• Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13)
• The top cricket scoring display on the dartboard shows player 1’s armies. Player 2’s
armies are in the second row. Each time a segment is hit, the corresponding light will
shut off.
• The illustration shows what targets each player must hit.
6 3 10 19 15 7 2 16 17 8
11 20 14 1 9 18 12 4 5 13
Player 1
Targets
Player 2
Targets