
14
15
DOUBLE-JUMP
A number of characters can jump unusually high.
• To make use of this Special Ability, press and
hold
A
to jump and then, while in the air, press
and hold
A
once more.
HYPER JUMP
Certain characters, including the gangly Gungan Jar Jar
Binks, have a double-jump move that launches them even
higher into the air — where they can reach platforms that
might elude even Jedi.
HOVER
A variety of characters have the ability to hover above the
ground. Some can even fly short distances, able to reach
places inaccessible to other characters. Certain astromech
droids, for example, are fitted with anti-grav boosters.
• Press and hold
A
, then move around as normal to hover.
ASCENSION GUN
Characters equipped with
blasters or bowcasters can
use the Ascension Gun ability.
• Stand beneath a grapple
hook point, then press
and hold
X
to ascend.
ACTIVATING PANELS
Certain types of droids can interface with computer access
panels. Move the droid so it faces the panel, then press
and hold
B
.
Protocol droids such as
C-3PO or TC-14 can
activate Protocol Panels
marked like this.
Astromech droids such as
R2-D2 or R4-P17 can
activate Astromech Panels
marked like this.
BLEND IN
Battle droids have limited threat awareness, and will certainly
never fire upon a fellow battle droid. In Free Play Mode, this
can be the perfect way to catch them unawares.
lsw Xbox final 2/23/05 3:06 PM Page 14