Fundex Games Phase 10 Deluxe Instructions Manual Download Page 3

PLAYERS:

 2-6

OBJECT:

 To be the first player to complete all 10 Phases. In 

case of a tie, the player with the lowest score is the winner.

CONTENTS:

 Reference cards (listing the 10 Phases) and one 

deck of 108 cards; 24 each of red, blue, yellow, and green cards 

numbered “1” through “12,” four blue “Skip” cards, and eight 

“Wild” cards, two of each color.

BEFORE PLAY:

 Choose one player to be dealer. The dealer 

shuffles the deck and deals 10 cards, face down, one at a time, 

to each player. Players hold their 10 cards in hand, so that the 

other players cannot see them. Place the remaining deck face 

down in the center of the play area to become the draw pile. 

Turn the top card of the draw pile over and place it next to the 

draw pile, to become the discard pile.

PLAY:

 The player to the left of the dealer plays first. Play 

continues in a clockwise direction. On your turn, draw one card, 

either the top card from the draw pile or the top card from the 

discard pile, and add it to your hand. End your turn by discarding 

any one of your cards onto the top of the discard pile. During the 

play of the firsthand, each player tries to complete Phase 1. A 

Phase is a combination of cards. Phases are made of sets, runs, 

cards of all one color, or a combination of sets and runs. These 

are the ten Phases:

1.

 2 sets of 3

2.

 1 set of 3 + 1 run of 4

3.

 1 set of 4 + 1 run of 4

4.

 1 run of 7

5.

 1 run of 8

6.

 1 run of 9

7.

 2 sets of 4

8.

 7 cards of 1 color

9.

 1 set of 5 + 1 set of 2

10.

 1 set of 5 + 1 set of 3

Each player can make only one Phase during each hand.

DEFINITIONS

SETS:

 A set is made of two or more cards with the same 

number. 

EXAMPLE: Phase 1 is two sets of three, which could be 

three “7s” and three “10s.” The two sets could also be the same 

number, e.g., three “10s” and three more “10s.” The cards may 

be in any combination of colors.

RUNS:

 A run is made of four or more cards numbered in order. 

EXAMPLE: Part of Phase 2 requires a run of four, which could 

be “3,” “4,” “5,” “6.” The cards may be in any combination of 

colors.

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