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A player’s own tokens may share the same square and no 
other player may pass while an opponent has two or more 
tokens sharing the same square. A player whose roll causes 
him  to  land  on  a  square  occupied  by  two  or  more  of  an 
opponent’s tokens must lose his roll until he can pass that 
square. The player must wait until there is only one of the 
opponent’s tokens on that square. 

Once  a  token  has  made  a  complete  circuit  of  the  game 
board, it moves up into it’s corresponding color “home” path. 
The home path is a safe zone and no opponents’s tokens 
may enter the home path. Once in the home path, a player 
tries to get his token into the home area. Tokens may only 
enter “home” on an exact count roll. Every time a player gets 
a token into “home,” he earns a 5-space bonus. The bonus 
may  be  used  to  advance  another  token  forward,  but  may 
not be split between two tokens. Once a token has reached 
“home”  it  may  be  removed  from  the  game  board  (to  allow 
space). 

WINNING:

 The first player who get all of his tokens to reach 

“home” is the winner.

SOLITAIRE
Players:

 1

Equipment:

 “Solitaire” Game Board, 32 Disks

Object:

 Remove all but one disk.

Play:

  Place  the  disks  on  every  spot  except  the  center 

one, remove the disks by jumping over another disk into a 
vacant spot. Continue jumping one disk at a time until all are 
removed or no jumps are possible.

SNAKES & LADDERS
Players:

 2-4

Equipment:

 “Snakes & Ladders” Game Board, 4 Different 

Colored Playing Pieces-1 per player, 1 Die

Object:

 Be the first player to get to square “100” 

Set-up:

  Each  player  selects  a  colored  playing  piece. 

Youngest player starts first.

Play:

  The  first  player  rolls  the  die  and  moves  her  playing 

piece the number of spaces indicated on the die. The player 
to the left of the first player then rolls the die and moves her 
playing piece as indicated.

Any player who finishes her turn on a square at the bottom 
of a ladder moves her play piece up the ladder to the new 
square at the top of the ladder. Similarly, any player finishing 
her move on a square with a snake’s head must slide down 
the snake to the square with the snake’s tail.

Winning:

  The  first  player  to  reach  the  square  numbered 

“100”  is  the  winner.  Players  must  land  on  the  “100”  by  an 
exact  throw,  (i.e.  throw  a  three  if  their  playing  piece  is  on 
“97”). If too big a number is thrown, the playing piece must 
be moved forward to ”100,” and then back again to makeup 
the correct number required. This sometimes means more 
trouble with the snake waiting on square number “98.”

TIC-TAC-TOE
Players:

 2

Equipment:

 “Tic Tac Toe” Game Board, 5 Black Disks (X’s), 

5 Red Disks (O’s)

Object:

 Be the first player to get three playing pieces in a 

row. 

Play:

  One  player  selects  X’s.  The  other  player  uses  O’s. 

The  X  player  begins  game  by  placing  an  X  in  any  of  the 
nine  squares  formed  by  the  intersecting  lines.  The  game 
alternates between X and O players, placing their disks on 
the board.

Winning:

 The first player to line three of his disks in a row 

either  vertically,  horizontally,  or  diagonally  wins  the  game. 
Should  neither  player  do  this  after  all  nine  squares  are 
covered, the game is a tie and a new game can be played.

©2003 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above, 

call 1.800.486.9787 or email [email protected] • www.fundexgames.com • MADE IN CHINA

Summary of Contents for 10 in 1 Game Chest 5392

Page 1: ... Bar must reenter his opponent s inner table before making another move He cannot enter on a blocked point Two or more blots may be hit in one play Bearing Off When either player succeeds in moving all of his stones around the board to his inner table he starts to bear off remove stones from points corresponding to the dice thrown The player can either move a stone within his inner table or bear i...

Page 2: ...e able to change direction during the course of a move and jump over one s own or one s opponent s pieces a knight takes one step of one single square along the file or rank and then still moving away from the square that it has left takes one step along the diagonal The king may move in any direction one step at a time All pieces start from the pawns in the normal direction of movement described ...

Page 3: ...ngle bead placed in the empty bin and place them in your Mancala Players may not touch the beads to count them and once touching the beads the player must play them Winning Play ends when one player s six bins are empty The other player then places all remaining beads from her side of the board into her Mancala Players then count the number of beads in their Mancalas The player with the most beads...

Page 4: ... Youngest player starts first Play The first player rolls the die and moves her playing piece the number of spaces indicated on the die The player to the left of the first player then rolls the die and moves her playing piece as indicated Any player who finishes her turn on a square at the bottom of a ladder moves her play piece up the ladder to the new square at the top of the ladder Similarly an...

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