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14

Lotto

Lotto helps you choose lottery numbers
with the information you enter. You tell it
how many balls will be chosen and the
range of numbers on the balls.
Number to choose: is asking you how
many balls or numbers will be drawn.
Range of numbered balls: is asking
what the range of the numbers are on
the balls (i.e., if 35 balls are in the hop-
per, enter 

35).

1. Select 

Lotto 

from the games list.

2. Type the number of balls to

be chosen.

3. Type the range of the num-

bers on the balls.

4. Press 

ENTER

 to see a combination.

5. Press 

NEW

 (the red key) or

ENTER

 repeatedly to see other

combinations.

6. Press 

BACK

 to go back to the

games list.

Sending Game Words

This book can send words to certain
other BOOKMAN books. If you see a
game word you don’t know and have
a BOOKMAN dictionary, you can send
it to the dictionary and see the defini-
tion. NOTE: Words in the Word Poker
game cannot be sent.

To send a word from 

Word Games,

you must first be sure the other book
can receive words. To learn if a book
can send or receive words, read its
User’s Guide.

1. For 

Anagrams

Jumble

, and

Word Deduction

: when a

game word is showing, press

ENTER

 to start the highlight.

(For the other games, go on
to step two.)

Use the arrow keys to highlight
the word you want, if needed.

2. Hold 

 and press 

CARD

 to

send it.

Summary of Contents for BOOKMAn WGM-2037

Page 1: ...E L E C T R O N I C B O O K C A R D BOOKMAN USER S GUIDE WGM 2037 Word Games...

Page 2: ...CARD on a single FRANKLIN BOOKMAN at a time You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein whether in electronic or print format Such copying would be in violation...

Page 3: ...n play eleven fun games to enjoy as well as help build your vocabulary There are over 80 000 words in Word Game s word list You can adjust the Installing Book Cards and Selecting Books 4 Using the Col...

Page 4: ...d book ON OFF Turns BOOKMAN on or off Other Keys BACK Backs up and erases letters CAP Shifts keys to type punctuation ENTER Selects a game or word SPACE Types a space or starts a new round HELP Shows...

Page 5: ...place Selecting Books Once you have installed a book card in your BOOKMAN you must select which book you want to use 1 Turn BOOKMAN on 2 Press CARD These are sample books 3 Press or to highlight the...

Page 6: ...or BOOK MAN books in book cards function as labelled on their book cards not as on the keyboard You can adjust the shutoff time and the screen contrast The shutoff time is how long BOOKMAN stays on if...

Page 7: ...the Setup menu Follow the Arrows The flashing arrows on the right of the screen show which arrow keys you can press to move around the screen You can customize the games to the settings that suit you...

Page 8: ...you ve already entered 3 Press HINT to shuffle the letters in the root word 4 To end a round and reveal the remaining anagrams press ANSWER the blue key 5 Press NEW the red key or SPACE to play anoth...

Page 9: ...ound ANSWER see your score SCORE start a new round NEW or SPACE NOTE If you ask for a hint you will lose the round Word Blaster is a speed spelling game Letters of a mystery word appear one by one You...

Page 10: ...NEW or SPACE select a new game BACK Here you must try and deduce what the mystery word is by entering words and evaluating which of the letters you entered are in the mystery word and where they belo...

Page 11: ...u re oppo nent is the dealer The ante for playing is 10 a game The highest bet you can make per turn is 100 Let s play 1 Select Word Poker 2 Type a word using the letters on the cards you are dealt To...

Page 12: ...er gets both pots 9 To Press end the round ANSWER start a new round NEW or SPACE select a new game BACK Word Poker Word Poker Betting Terms You have the choice of betting passing seeing raising or fol...

Page 13: ...a 25 fee for each hint 3 Press SPACE or NEW the red key to start a new round Memory Challenge Let us challenge your memory You start with one word and can go as far as your memory allows A word will a...

Page 14: ...h is set by the skill level To make the game faster set the skill level higher 1 Start Word Capture 2 Press the letter key that corresponds to the flashing letter 3 Continue typing the flashing letter...

Page 15: ...or ENTER repeatedly to see other combinations 6 Press BACK to go back to the games list Sending Game Words This book can send words to certain other BOOKMAN books If you see a game word you don t kno...

Page 16: ...tion resettingBOOKMANerases settings and information entered into its built inbook andinaninstalledbookcard 1 Hold CLEAR and press ON OFF If nothing happens try Step 2 2 Use a paperclip to gently pres...

Page 17: ...book cards LBS AC adaptor jack Some BOOK MAN models are equipped with a stan dard 3 5 mm jack for use with a 9 volt 200 300 milliamp AC DC adaptor This symbol indicates that the inner core of the plu...

Page 18: ...EXPRESS WARRANTY THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES WRITTEN OR ORAL INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR...

Page 19: ...z 1995 Franklin Electronic Publishers Inc Burlington NJ 08016 4907 USA All rights reserved U S Patents 4 490 811 4 830 618 4 891 775 5 113 340 5 203 705 5 218 536 5 396 606 Deutsch Patents M 9409743 7...

Page 20: ...ouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Increase the separation between the equip ment and receiver Connect the e...

Page 21: ...ng a bookcard 4 Jumble game 7 Lotto game 14 Memory Challenge game 12 Number to choose in Lotto 14 Patents 18 Prices of letters in Word Auction 13 Raising in Word Poker 11 Range of numbered balls in Lo...

Page 22: ...FRB 28035 00 Rev B P N 7201173 Printed in U S...

Page 23: ...Electronic Publishers...

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