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Terminology
Dwell
– is the amount of time that the solenoid will be activated. This time is
measured in milliseconds (1/1000th of a second). Possible values are from 6.0ms to
50.0ms. Changes are made in .1ms units via the trigger.
Increasing your Dwell will increase the velocity of your marker only if the LPR is set
too low (which will result in inconsistent chrono results). Due to the design of The
Quest, an excessively long dwell will not increase the velocity (only make it more
stable). If you are experiencing a great variance in your chrono results, try increasing
the Dwell and lowering the high pressure regulator. If your dwell is too low, consis-
tency and efficiency will suffer greatly.
Debounce™
– is the amount of time the trigger switch must be stable in the up posi-
tion before checking for another trigger pull. This time is measured in milliseconds.
Possible values are from 1ms to 50ms. Changes are made in 1ms units.
If you find that your marker is double firing, increase the Debounce time. Contrary to
popular belief, a high Debounce™ time does not slow your marker down unless the
time exceeds the total cycle time of the marker. This means that if your Debounce
is 10ms, it is capped at 100bps, which is well beyond what the marker is capable of
cycling.
Eye Mode
– can be set to one of four different modes:
Bypass
- The anti-chop system is disabled. When this occurs, the maximum rate of
fire is limited to 13 balls per second to help prevent chopping of balls in the breech.
Eye Mode 1
– In this mode, the marker will not fire unless there is a ball in the
breech. This mode uses a rate of fire cap to determine the speed of the cycling. The
bolt is not monitored.
Eye Mode 2
- In this mode, the marker will not fire unless there is a ball in the
breech. This mode works by monitoring the bolt position, and thus the rate of fire is
unlimited. This is the default eye mode.
Simulate
– In this mode, a ball is simulated to be in the breech. This allows you to
fire the marker with just air, at the full speed that the marker is capable of firing! This
mode can be used for practicing trigger pull methods, without wasting paint. Do not
shoot paint in this mode!
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