Excalibur Gamebreaker NF-05 User Manual Download Page 7

HALFTIME: 

This is a great time to get snacks, refi ll drinks, 
or study up on Super Bowl-winning QBs!

3RD QUARTER:

The 2nd Half begins with a kickoff .  The team 
that received the ball to start the game must 
kick off  to start the 2nd half. The Football 
Game Piece should be placed at the 30-yard 
line of the kicking team.

4TH QUARTER: 

This is the fi nal quarter of regulation, so pay 
attention to the score and plan your play ac-
cordingly.  If you are ahead, you may choose 
to control the ball by calling Run plays.  If 
you’re behind, you should take some risks and 
call Long Passes and Big Plays. If you’ve saved 
your GameBreakers, now is a good time to use 
them.

END OF THE GAME

At the end of 4 quarters, the team with the 
most points is declared the winner.  If the 
teams are tied, a sudden-death overtime 
period must be played.  The length of the over-
time period should be equal to the length of 
the quarters you decided on at the beginning 
of the game.

The fi rst team to score, wins.  If neither team 
is able to score by the end of the overtime pe-
riod, a second overtime period is played.  This 
is continued until one team is able to score 
and win the game.

OVERTIME RULES

Teams should fl ip a coin at the beginning of 
the fi rst overtime period.  The Away team 
should call ‘Heads’ or ‘Tails’ while the coin is 
in the air. The team that wins the coin toss 
may elect to kick off  or receive.  The overtime 
period is played following the same rules as 
the regulation game.

If a second overtime period is required, the 
team that kicked to start the fi rst overtime 
should receive the ball to start the second.  
Continue alternating the overtime kickoff  until 
one team wins the game.

The off ensive team must try to work its way 
down the fi eld by answering trivia questions 
correctly.  The off ensive team can choose be-
tween 4 play types, each of which correspond 
it a level of diffi

  culty.  The off ense should 

choose plays according to their level of NFL 
expertise, as well as their position on the fi eld.  

OFFENSIVE PLAYS

Run

Running plays are the easiest questions, and 
result in gains between 5 and 10 yards

Short Pass

Short pass plays are intermediate questions 
and result in gains between 10 and 20 yards

Long Pass

Long pass plays are diffi

  cult questions and 

result in gains between 20 and 30 yards.

Big Play

Big plays are the most explosive plays in the 
game, and result in gains between 30 and 60 
yards.  These questions are especially challeng-
ing, since there are no multiple-choice answers 
to help you.

PLAY RESULTS

The play result is displayed on the trivia card 
underneath the answer.  As you will see, this 
result may be aff ected by the Defensive play 
call, but a correct answer will never result in 
a loss of yards.  Incorrect answers result in 0 
yards gained and a loss of down.

OFFENSE

7

Summary of Contents for Gamebreaker NF-05

Page 1: ...USER S GUIDE GAMEBREAKER TRIVIA CHALLENGE MODEL NO NF 05...

Page 2: ...1 User s Guide 1 Congratulations on your purchase of NFL GameBreaker Trivia an innovative board game for football fans that will challenge your knowledge of NFL trivia and test your coaching ability...

Page 3: ...and Away NFL GameBreaker Trivia is recommend ed for 2 to 8 players but you can play with as many people as you like 2 Player Games Playing with two players is easy you are the team In a one on one gam...

Page 4: ...RDS Question Type Multiple Choice Answers Correct Answer Highlighted in Yellow Question Defensive Play Call Defensive E ect O ensive Play Calls NFL Team Questions relate to this team Field Goal Questi...

Page 5: ...There are two ways todetermine the length of your game Play Limited and Time Limited Play Limited Length of the game is determined by the total number of plays in a quarter Teams may agree to any len...

Page 6: ...O ensive team When the question is answered correctly or incorrectly the card should be placed at the bottom of the deck Only the designated O ensive Team Captain can provide the nal answer In the cas...

Page 7: ...he coin is in the air The team that wins the coin toss may elect to kick o or receive The overtime period is played following the same rules as the regulation game If a second overtime period is requi...

Page 8: ...yardage Let s take a look at the standard defense cards rst The Defense will select a Defense card and place it FACE DOWN on the board before the o ense chooses its play Once the o ense announces whi...

Page 9: ...a Short Pass GameBreaker the o ense gains the yardage marked on the card for a successful Short Pass The GameBreaker can be played any time a team is on defense Once a team has played the GameBreaker...

Page 10: ...piece is then moved the number of yards indicated on the return spinner Fair Catch The receiving team has the option of calling for a Fair Catch if they do not want to attempt a return This should be...

Page 11: ...mini games and short chal lenges Players are encouraged to come up with their own rules but here are a few games you might have fun trying MINI CAMP Training Camp is the best time to practice the skil...

Page 12: ...lous 20 yards before the end zone The Red Zone challenge game will test your skill in this hotly contested area Flip a coin to see who will go rst players will alter nate turns The challenge is to sco...

Page 13: ...each of any applicable express or implied warranties are hereby excluded Some states do not allow limitations on the duration of LIMITED 90 DAY WARRANTY implied warranties and do not allow exclusion o...

Page 14: ...NOTES 14 Most football teams are temperamental That s 90 temper and 10 mental Doug Plank...

Page 15: ...NOTES 15 Pro football is like nuclear warfare There are no winners only survivors Frank Gi ord...

Page 16: ...Excalibur Electronics Inc 13755 SW 119th Avenue Miami Florida 33186 Phone 305 477 8080 Fax 305 477 9516 Visit us www ExcaliburElectronics com NF 05 MA NFL GameBreaker Trivia 082798...

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