Book Opening Trainer
Alexandra makes it easy for
you to learn the same openings
that world chess champions
play! At the beginning of a
game, you may choose to learn
one of 32 popular book open-
ings—ways to begin the
game—used by chess masters.
Press
OPTIONS
repeatedly to
display “OPEN,” and then
press the
×
or the
Ø
key to
select the number of the open-
ing you want to learn. (See list
on right.) Press the
CLEAR
key to return to normal play.
Now play a move. Alexandra
will tell you if your move is not
the correct opening move. To
learn the correct move press
CLEAR
and then press
HINT
.
When the computer comes
back with its move, you will
briefly see the word “
OPEN
”
on the screen if you have anoth-
er opening move to make. If the
word “
OPEN
” does not appear,
you may continue normal play.
You have completed the train-
ing for that opening line.
The names of the openings are:
1. Ruy Lopez, Open Defense
2. Ruy Lopez, Zaitsev
Defense
3. Ruy Lopez, Exchange
4. Scotch Game
5. Scotch Four Knights
6. Giuoco Piano
7. Two Knights Defense
8. Four Knights
9. Petroff’s Defense
10. Sicilian Alapin Variation
11. Sicilian, Najdorf Variation
12. Sicilian, Dragon Variation
13. Sicilian, Keres Attack
14. Caro-Kann Defense
15. Panov-Botvinnik Attack
16. Caro-Kann Exchange
Variation
17. Queen’s Gambit Declined
18. Lasker Defense, Queen
Gambit Declind
19. Queen Gambit Declined
Exchange Var.
20. Slav Defense
21. Queen’s Gambit Accepted
22. Nimzo-Indian Defense,
15
Tournament Level Type
Press the
×
or the
Ø
key to
select the amount of time in
HOURS MINUTES
format to
play the number of moves
shown on the left side of the
display. If you run out of time
before you play the indicated
number of moves, you lose or
forfeit. “
FORFT
” will be
shown on the display. Here are
the choices:
40 TE030 45 TE045 40 TE100
40 TE130 35 TE130 45 TE155
40 TE200 45 TE225
40 TA030 45 TA045 40 TA100
40 TA130 35 TA130 45 TA155
40 TA200 45 TA225
40 TH030 45 TH045 40 TH100
40 TH130 35 TH130 45 TH155
40 TH200 45 TH225
Ply Level Type
Press the
×
or the
Ø
key to
select the depth of search from
1 to 8 ply. A ply is one half-
move.
PLY 1 PLY 2 PLY 3 PLY 4
PLY 5 PLY 6 PLY 7 PLY 8
MAtE Solver Level Type
Press the
×
or the
Ø
key to
select the number of moves to
mate the program will search.
“
NONE
” will appear if no mate
is found.
MATE 1 MATE 2 MATE 3
MATE 4
MATE 5 MATE 6 MATE 7
MATE 8
Note: You can only change the
level while it’s your turn to
play.
14
Computers can
sometimes "lockup"
due to static discharge
or other electrical dis-
turbances. If this should
happen, use a slim,
pointed object to press
the button marked
“ACL.”
ENGLISH
ENGLISH