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Getting Started with 

Touch Screen Backgammon

Rules of

Backgammon

Each player has 15 check-

ers 

(The player automatically

has white checkers, and the

computer has the black

checkers)

. The checkers must

first be moved around the

points and into each player’s

own inner table. The first

player to remove (bear off)

all 15 of his checkers from

his inner table will win the

game.

Each player moves his

checkers according to the

numbers shown on the two

dice.

You can move the same

checker more than once. You

can move multiple checkers

according to the numbers on

the dice.

You must move once for

the number on one die and

again for the number on the

other die, not the total of the

two dice.

Each player moves his

checkers from his opponent’s

inner home table (the upper

right quadrant on your

screen) to his own inner

home table (the lower-right

quadrant on your screen).

When you have two or

more checkers on a point (a

closed point), your opponent

is not permitted to land on

that point.

When you land on a point

that is occupied by one of

your opponent’s checkers,

that checker of your oppo-

nent’s is bumped off the point

and is placed on the bar in the

middle.

When you throw doubles,

you can make four moves

total. You can make four

moves with the same checker

or move any other checkers

in any combination possible.

You may move to any

point that is: 

1) empty;

2) occupied by one or more

of your own checkers or 

3) occupied by only one of

your opponent’s checkers.

Your opponent’s checker is

then removed to the bar.

When all 15 checkers are

in a player’s inner home

table, the player can begin to

bear off the checkers from

the point.

If one of your checkers

has been placed on the bar,

you must re-enter it into your

opponent’s inner home table

by throwing the dice and

placing the checker on one of

the corresponding points (1-

6). You must re-enter your

checker before you may

move any of your other

pieces. To move the checker

from the bar back to the

point, see diagram 1 below.

In diagram 1, you can get off

the bar if you land on point

one, five or six. Remove your

opponenet’s checker only if

you land on point five.

When all 15 pieces are in

a player’s inner home table,

the player must remove (or

bear off) the pieces from the

point. If a number thrown is

higher than any points occu-

pied by the player’s pieces,

then player may bear off

from the highest occupied

point.

To bear off the checkers,

see diagram 2 below. In dia-

gram 2, if a six and a four are

rolled, a checker from the

four-point is removed. Since

there are no checkers on the

next highest point, in this

6

7

ENGLISH

ENGLISH

Summary of Contents for 477-ET

Page 1: ...Model No 477ET 477ET CS No de modèle 477ET 477ET CS User s Guide for Touch Screen Backgammon Manuel d utilisation du jacquet à écran tactile ...

Page 2: ...hed Although Excalibur Electronics can t claim the magical secrets of Merlin King Arthur s court wizard sometimes our patented technology may make it seem as if we could We make you think Your new Touch Screen Backgammon game re quires two AAA batteries not included To install the batteries carefully turn the Backgammon game over so that the unit is facedown on a soft surface Locate the battery co...

Page 3: ...dice UNDO Press this button to undo the last move for LEVEL1 only POINTS button Press the POINT to select the checker you would like to move Press a new POINT that corre sponds to the destination of the selected checker based on the numbers on the dice that you rolled REMOVE Press this button to bear off the checker RESET Press to RESET the unit The unit may lock up due to static discharge or othe...

Page 4: ...ke four moves total You can make four moves with the same checker or move any other checkers in any combination possible You may move to any point that is 1 empty 2 occupied by one or more of your own checkers or 3 occupied by only one of your opponent s checkers Your opponent s checker is then removed to the bar When all 15 checkers are in a player s inner home table the player can begin to bear ...

Page 5: ...e checker you want to move then press the LEFT or RIGHT die button to move your checker The checker will move the num ber of spaces that corre sponds to the number on the die you just selected After you finish your turn press DICE to roll the dice for the computer again After you selecting the checker you want to move you can move the checker with two methods Method 1 Press the point where you wan...

Page 6: ...rge upon receipt of the unit shipped postage prepaid and insured to the factory address shown at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident misuse abuse neglect wear and tear inade quate maintenance commercial use or unreasonable use of the unit Removal of the top panel voids all warranties This ...

Page 7: ... Excalibur Electronics ne prétende pas détenir les secrets magiques de Merlin magicien de la cour du Roi Arthur notre technologie brevetée nous en fait parfois douter Nous vous faisons réfléchir Votre nouveau jeu de jacquet à écran tactile requiert deux piles AAA non comprises Pour installer les piles retournez soigneusement l appareil de sorte que la partie avant soit vers le bas sur une surface ...

Page 8: ...dernier déplacement au NIVEAU 1 seule ment BOUTONS DES FLÈCHES POINT Appuyez sur la flèche cor respondant au pion que vous désirez déplacer Appuyez sur une autre flèche correspondant à la destina tion du pion sélectionné en fonction des chiffres obtenus par les dés REMOVE ENLEVER Appuyez sur ce bouton pour sortir un pion RESET RÉINITIALISATION Appuyez sur RESET pour remettre l appareil à zéro L ap...

Page 9: ...ctuer quatre déplacements avec le même pion ou tout autre pion selon toute combinaison possible Vous pouvez déplacer vos pions sur toute flèche qui 1 n a pas d autre pion 2 est occupée par un ou plusieurs de vos propres pions ou 3 est occupée par un seul pion adverse Le pion de votre adversaire est alors placé sur la barre médiane Quand tous les 15 pions sont rendus dans le tableau intérieur d un ...

Page 10: ...te main apparaître sur la pre mière flèche contenant votre pion position supérieure droite Appuyez encore sur le bouton SELECT pour dépla cer la petite main vers la pro chaine flèche contenant l un de vos pions Déplacez la main ainsi jusqu à ce qu elle apparaisse au dessus du pion que vous désirez déplacer et appuyez sur les boutons des dés LEFT ou RIGHT pour le déplacer Vous pourrez alors déplace...

Page 11: ...pendant envi ron 3 minutes l appareil s ar rêtera automatiquement Appuyez sur le bouton ON pour mettre l appareil en marche et poursuivre votre dernière partie FRANÇAIS FRANÇAIS Soin et manipulation particuliers Évitez toute manipulation brusque telle que les chocs et les chutes N exposez pas l appareil à l humidité et à des températures extrêmes Pour de meilleurs résultats conservez le à des temp...

Page 12: ...défaut résultant de répara tions accidents mauvais usage négli gence usage intensif entretien inadé quat utilisation commerciale ou usage déraisonnable de l appareil Le retrait du panneau supérieur annule toute garantie Cette garantie ne couvre pas le coût des réparations effectuées ou ten tées hors de l usine Toute garantie implicite applicable de qualité marchande et physique est en vertu des pr...

Page 13: ... A Phone 305 477 8080 Fax 305 477 9616 Téléphone 305 477 8080 service en anglais Télécopieur 305 477 9516 Play games live at www ExcaliburElectronics com Jouez à des jeux en ligne à www ExcaliburElectronics com 477 ET CC MA TouchBackgammon 072106 V5EF DES JEUX DE RÉFLEXION ...

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