background image

7

points occupied by the player’s pieces,
then you must move the piece further
along in your home table.

Gammons

If the loser has not managed to bear off

any men but does not have any of his own
men in the winner’s inner table or on the
bar, then the winner scores 2 points. This
situation is called a “Gammon”.

If the loser has not managed to bear off
any men and also has at least one man on
the bar or in the winner’s inner table, then
the winner has made a “Backgammon”
and his basic score is 3 points.

The winner’s basic score is then multi-
plied by the value of the doubling cube to
obtain the actual number of points scored.

Doubling Cube

Use of the doubling cube can make the

game much more exciting. The cube has
its faces numbered 2,4,8,16,32 and 64. At
the start of the game the cube is “in the
middle”, it does not have any effect at
that stage.

Before he rolls the dice to make a move,
a player may take the cube from “the
middle” and offer it to his opponent. If
the opponent accepts the doubling cube,
it is turned up with the number 2 showing
on it. On any of the opponents turns,
before he rolls his dice, he may offer the
doubling cube to the other player. If the
other player accepts it, the face with the 4
is turned up and the cube is held by that
player. This can continue to happen until
the maximum cube value of 64 is
reached.

Hints On Strategy

Early in play it is best to leave your back
pieces alone, unless you can bring them
out on good throws (6-5, 6-6, 4-4, or by
hitting a blot). As the game moves on,
you should try to make a prime which is
six consecutive closed points. Your oppo-
nent cannot move over a prime, so you
have blocked him in, thus increasing your
chances of winning. 

You should hit your opponent’s men
when he leaves blots far from you home
table. Enemy blots in your home table are
dangerous to hit, since your opponent
may re-enter and hit your blot sending
you back to the bar and your inner table.

As your opponent makes points in his
home table you should play more cau-
tiously because it will be more difficult
for you to enter a man after being hit.

If you use the doubling cube feature, you
should know when to offer a double. If
you double too soon, your opponent’s
position may improve and he will redou-
ble; if you double too late, your opponent
will not accept the double and your win
may have missed a gammon or backgam-
mon. 

Summary of Contents for 377

Page 1: ...bject to press RESET Deciding Who Goes First Press the central direction button diaganolly down to the left or right This activates the ROLL key You will see the dice roll then stop If the die on the left is less than the die on the right LCD Backgammon will go first and play it s move If the die on the left is larger you move first so the display will show PLAy PLAy If doubles the same value dice...

Page 2: ...oking at the black label below the key Primary Key Functions MODE ON KEY This is a special key so both its upper and lower labels are gray Use this key to turn on LCD Backgammon Also use it to select the secondary function mode of the other keys You can even use it as a clear or escape key to exit any of the special modes like OPTIONS LEVEL and CON TRAST HINT KEY Press this key if you want to get ...

Page 3: ...using a secondary function OPTIONS KEY Pressing the OPTIONS key repeatedly will display all selectable options To select or change an option use the ACCEPT or the DECLINE key A colon will be shown if the option has been accepted First press of the OPTIONS key bE bE EP EP Sound is on bE bE EP EP Sound is off However the low tone for illegal moves or illegal key presses does not turn off Second pres...

Page 4: ...T Press this key repeatedly to adjust the dis play contrast to one of eight settings This allows you to compensate for differences in lighting and battery strength LEVEL KEY The level may be checked or changed before you roll your dice Pressing this key will show the current level for exam ple LE 8 LE 8 You can change the level by re pressing the LEVEL key Each press increases the level by 1 When ...

Page 5: ...le refer to the figure on page 1 and then remove them or bear off from the Board The number off bear off pips will be indicat ed by numbers in the upper left corner of the display See figure below Playing the Game Each player moves their pieces accord ing to the numbers shown on the dice A player moves the same pieces or any two pieces once for the number on one die And again for the number on the...

Page 6: ...e refer to the figure below If you have a piece on the BAR and throw 2 and a 4 you cannot re enter your pieces on point 2 or 4 since they have been closed by your opponent You would need to pass You can only get off the BAR if you land on points 1 5 and 6 If you land on point 5 your opponent s piece will be removed to the BAR How To Bear Off When all 15 pieces are in a player s inner home table th...

Page 7: ...turns before he rolls his dice he may offer the doubling cube to the other player If the other player accepts it the face with the 4 is turned up and the cube is held by that player This can continue to happen until the maximum cube value of 64 is reached Hints On Strategy Early in play it is best to leave your back pieces alone unless you can bring them out on good throws 6 5 6 6 4 4 or by hittin...

Page 8: ...es may not apply The only authorized service center in the United States is Excalibur Electronics Inc 13755 SW 119th Ave Miami Florida 33186 U S A Phone 305 477 8080 Fax 305 477 9516 www ExcaliburElectronics com Ship the unit carefully packed preferably in the original carton and send it prepaid and adequately insured Include a letter detailing the complaint and including your daytime telephone nu...

Reviews: