Advanced Manual Control
343
For more information about using Park, see
Note:
This does not release the Park buffer.
Using {Make Null}
The {Make Null} softkey can be used to withhold parameter data from record or update
actions in live, and remove parameter data from record targets in Blind. {Make Null} is applied
using channel selection and can impact entire channels, individual parameters, or parameter
categories.
Make Null In Live
When you apply a {Make Null} instruction to channels or parameters in Live, channel data is
still visible onstage, but that data is essentially rendered invisible to record commands. Similar
to filters (see
), {Make Null} acts as an “ignore” instruction in Live,
not a remove instruction. When channel data is nulled, the values for that data in the live
display turn grey and an “N” appears next to the data field.
{Make Null} differs from Park in that you can still manipulate data onstage (through manual
control or through playback) but that data will be unavailable for record actions.
Some examples of using {Make Null} in Live are:
•
[1] [Thru] [5] {Make Null} [Enter] - converts all parameters of channels 1 through 5 into
null data.
•
[2] {Color} {Make Null} [Enter] - changes only color data for channel 2 to null data.
•
[9] [Thru] [5] {Pan} {Make Null} [Enter] - changes only the pan data for channels 5
through 9 to null.
Null instructions are lifted in two different ways. First, as {Make Null} is a toggle state, it is
possible to reselect the channel and parameter followed by {Make Null} [Enter]. This lifts the
null state.
Additionally, a [Go To Cue] instruction will remove the null state.
Make Null In Blind
When applied in Blind, {Make Null} can be used to mask instructions in a cue after it has
already been stored. A {Make Null} instruction can also be applied to channels/ parameters in
palettes, presets, and submasters, thereby removing the data from the target entirely, in the
same way that [At] [Enter] does.
When applied to channels/ parameters in cues, {Make Null} doesn’t remove the data from the
cue, it simply makes it unavailable for playback. It has the same effect on move instructions
that it has on tracked values.
Some examples of using {Make Null} in Blind are:
•
[Color Palette] [1] [Enter] [3] {Magenta} {Make Null} [Enter] - removes all magenta
parameter data for channel 3 from color palette 1.
•
[Preset] [5] [Thru] [9] [Enter] {Intensity} {Make Null} [Enter] - removes all intensity data
for all channels in presets 5 through 9.
•
[Cue] [8] [Enter] [2] [Thru] [7] {Make Null} [Enter] - nulls all data for channels 2 through
7 in cue 8.
•
[Cue] [9] [Enter] {Intensity} {Make Null} [Enter] - nulls all intensity data for all channels
in cue 9.
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