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GAME MODE 4: CHECK POINT
The Check Point game mode allows 2 players to shoot baskets at the same time.
In this game mode, its head to head style game play but with the added Checkpoint wrinkle in play. Play time will be
extended if players can score enough points to “make the checkpoint” and earn the extended play time. The players
will need to earn a minimum of 24 points to hit the first checkpoint and activate extension time.
If the players do not meet the 24 points requirement, then the game is over after 60 seconds of play time.
Default game time is 60 seconds. During the first 60 seconds of play without making checkpoint, baskets made are
worth 2 points.
As the checkpoints are made, the LED lights will come into play and change the value of the baskets made!
When the checkpoint is made after 24 points in 60 seconds, the BLUE LED lights up, an additional extension time
of 20 seconds will be given to the game play
During the extension time of the bonus 20 seconds, baskets are worth 3 points.
When the second checkpoint is made after 36 points, the BLUE and RED LEDs will light up simultaneously and an
extra extension time of 10 seconds will be given. During this time, baskets will be awarded 3 points.
Player with the highest score wins!
GAME MODE 5: RUN N GUN TUG OF WAR
The object of the game is for players to “pull” the score to their own side to win. The LED display will start with
20 points on the display. Player 1 will shoot only at the left hoop to ADD points from the starting 20 points to total up
to 40 points to win. Player 2 will shoot only at the right side hoop to DEDUCT points to bring that score down to zero
to win. This 2 player game mode requires a hot hand and a good streak of baskets made to get the score to sway to
your side. It will be a constant battle of tug of war until one player can get the number to swing their way. Player 1
needs to get the point total deducted down to zero to win. Player 2 needs to get the point total added up to 40 to win.
The LED game lights are in play!
Illuminated Red LED light = minus 2 penalty points so make sure you shoot into your opponent’s basket to get
2 points credit for your own total!) Green = 3 points Blue = 10 points. Making a basket or two during a blue light
could end the game real fast so you must make that clutch shot to keep the score going your way!
Lights will come out randomly during play. There is no time limit in this game mode.
GAME MODE 6: THREE POINT SHOOT OUT CO-OP SHOWDOWN
This is CO-OP team game mode where you can play with 2 or 4 players. Team 1 will go first. The first team of
players will work together to shoot baskets at either hoop to build up a shared community score. Community score
means both rim baskets will combine to one score on the LED display for the team.
All LED lights are in play (except red) for additional bonus points. Green = 3 points Blue = 10 points The rules of
the CHECKPOINT game apply to this mode as well. Teams will need to work together to score a minimum amount
of points to get extended time. Checkpoint requirements for this game are set at 30 points and 60 points. Teams
will earn an additional 10 seconds of playing time for each checkpoint they reach. As each checkpoint is made, you
will hear the voice command “CHECKPOINT” to signal the team has made the checkpoint and extra time gets put
onto the game clock. After time runs out, the total score is the final score for team 1.
Next its players 3 and 4 (team 2) turn to do the same to see if they can beat the first teams score.
GAME MODE 7: COUNT DOWN
The Count Down game mode is traditional head to head style game play where players will play at the same time
and shoot at their own hoop to score baskets.
The LED display will start with 60 points and the object of the game is for players to shoot at their own baskets to
reduce the 60 down to zero. The first player to do so is the winner. A good combination of speed and accuracy is
the key point to winning in this game mode.
Time options for this game are 45/60/90 seconds. The default level is 45 seconds
In this mode, each basket made is -2 points to the score.
Green LED lights = -3 to your score
Blue LED lights = -10 to your score
GAME MODE 8: TARGET TRAINING
Target Training requires players to shoot at the baskets individually one at a time.
In this training mode, players are instructed by voice command along with the illuminated arrows to encourage and
strengthen their skills to shoot at the different targets. Different levels of difficulty are available to test your skills.
There are 3 GAME DIFFCULTIES for the player to select.
Time select options for this game are 45/60/90 seconds. (Default 45 seconds)
GAME Difficulty: (1) 07 SECONDS - Novice
(2) 05 SECONDS - Intermediate (3) 03 SECONDS - Advanced
When the voice announces “SHOOT TO THE RIGHT” or “SHOOT TO THE LEFT” followed with either the RIGHT or
LEFT arrows will light up.
The baskets made in the correct basket will add 2 points to your score.
If the player shoots into OPPOSITE DIRECTION of the arrow basket, the basket does not count.