20
Ticket_Circus_1.2_ENG
Elaut NV
OPERATION
PLAYING THE GAME WITH A VARIABLE BONUS
Requirements: the Bonus Sign for the variable bonus mode and Software Version
1.x.x.x.
The basic bonus circle [2] consists of 60 led dots. When
the Ticket Circus amusement machine is initially started
to play a new game or when it is restarted once a bonus
has been allocated, the 3-digit display [1] will show the
bonus start value specified in the
. The
first led dot immediately to the right of the STOP position
(at the top of the basic bonus circle) will light up.
When the player presses the (RAPID) FIRE button
repeatedly (or: holds the button down for a while),
new tokens will be launched onto the playfield,
any number of tokens and value tags will move
from the upper deck to the lower deck, and from
this latter deck into a shaft onto a sorter unit.
When the player presses the (RAPID) FIRE button once,
only one new token will be launched onto the playfield.
The joystick on the control panel allows the player to
move the token arm sideways in order to select the most
favourable position in the playfield.
The sorter unit is situated under the playfield in the lower
compartment of the machine. The tokens and prize tags
are now hidden from view, until they are returned to the
playfield via elevator unit.
The tokens are collected in a hopper, i.e. a cone-
shaped device from which they can be released
to re-enter the playfield by pressing the (RAPID)
FIRE button.
The value of the prize tags is determined by an
RFID reader, a command-based unit providing a