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PATC H I N G A N D FX P R O G R A M M I N G G U I D E
FX Concept
Selection and control of integrated FX on the Rayzor Blade are found in the Main, SparkLED and
StrobeLine Parts. All FX are available even in the smallest DMX control mode.
RGBW FX (see table)
0-255
FX Selection 1-255
RGBW FX Speed
0-126
Rev Fast → Slow
127-128
Stop
129-255
Slow → Fast
SparkLED FX (see table)
0-255
FX Selection 1-255
SparkLED FX Speed
0-126
Rev Fast → Slow
127-128
Stop
129-255
Slow → Fast
FX for RGBW, SparkLED and StrobeLine contain a selection channel to recall the desired pattern.
The pattern direction and speed is then adjusted using the associated Speed channel. FX can
run forward / backward and can also be frozen at any time by using “Stop”.
The FX table shows the available patterns which are grouped for easier browsing. The first
10 DMX steps of the FX channel are used to change the type of curve for smooth or stepped
FX. Once a curve is selected its used for all FX recalled afterwards. When programming cues
for fixtures the user must ensure to change the curve first before selecting the pattern. The
fixture defaults to the Sinewave pattern after every power cycle.
Sine Wave
Step Wave
(Square)
Sawtooth
Wave
Ramp Up
Wave
Ramp Down
Wave
In addition to the fx direction and speed a Sync channel allows to offset or randomize the
fixtures or FX steps.
FX Offset
0
Idle
1
Fixture Offset 10 Degree
2
Fixture Offset 20 Degree
3-34
Fixture Offset...
35
Fixture Offset 350 Degree
36
Synchronized
3-100
No Function
101–120
Random Fixture Offset
121-140
Random Pixel Order
141-255
Random Steps
Summary of Contents for 1237000253
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