8
9
)
)
)
FIRE MODE
—Some weapons are capable of both
BURST
and
FULLY
AUTOMATIC
fire modes.
–
BURST
mode fires a short burst of bullets. This avoids
the adverse effects of spread and recoil and prevents you
from firing all your ammo in the first encounter.
–
FULLY AUTOMATIC
mode fires bullets as long as you hold down
the fire button and ammo is loaded. This mode allows you
to burn through ammo at an amazing rate. Best used
against multiple dangerous targets.
)
GRENADES
—
IMPACT
detonation sets grenades to explode
on impact.
TIMED
detonation sets grenades to explode
when thrown after a short time delay.
)
INVENTORY PANEL
—Displays all items in your possession.
Cycle through items with the directional pad to highlight them.
A highlighted item will be assigned for use when you release
the Inventory button.
)
COMPASS
—Useful navigation aid. Displays your direction
of movement plus various intel related to your location.
Compass Symbols & Colors
TRIANGLE = Unit
RED = Enemy
SQUARE = Location
BLUE = Neutral
CIRCLE = Object
GREEN = Ally
For example: enemy units are indicated by red triangles; friendly
objects by green circles; neutral locations by blue squares, etc.
)
OSD
—Displays vital intel such as mission objectives, tips, etc.
)
CHECKPOINTS
—Although they’re invisible, checkpoints are found
at key stages in a mission. When you reach a checkpoint, you
are notified in the OSD. If you die in a mission, you can return
to the last checkpoint you reached as long as you saved your
game. When exiting a mission, you’ll have the option to save
your last checkpoint. Be sure to save if you want to progress.
)
SUBTITLES
—Toggle subtitles
ON/OFF
in the Game Options menu.
)
HEALTH METER
—Displays current Health status. Each player
character has a unique green Health symbol. As health is lost,
the symbol gradually changes color, cycling through to red when
health drops to a critical level. Occasionally you’ll stumble
across First Aid Kits dropped by other soldiers or fallen from
a supply vehicle. Moving over one of these restores your health.
)
SHOCK DEFENSE METER—
Shows your current Shock status.
An empty meter means your player character can take
several hits in quick succession. With each hit the meter
fills up. When the meter is full, you’ll start to lose health.
The shock meter recovers over time if no hits are taken.
)
STAMINA METER
—Displays your current Stamina level. When
the meter contains stamina you are able to sprint. Sprinting
drains the stamina meter; it then replenishes when you’re
either walking or standing still.
)
CROSSHAIRS
—The tighter the crosshairs on the central reticle,
the greater the weapon accuracy. Various actions in the game
have positive or negative effects on the weapon’s accuracy.
Positive Effects Negative Effects
• Movement
• Crouching
• Sustained firing
• Lying down
• Firing in short bursts
The crosshairs also respond to item-based mission objectives.
When the crosshairs acquire a relevant item (such as ENEMY
INTEL or ENEMY AA GUN), the appropriate information appears.
)
OVERHEAT BAR
—Heavy machine guns overheat under sustained
firing. When the weapon reaches maximum operational
temperature, it ceases to fire, displayed by the overheat bar.
You then have to wait for the weapon to cool down before
resuming fire.
)
INTERACT ICONS
—These icons appear as you near an interactive
object, such as a person, ladder or mounted gun. See
CHARACTER ABILITIES
on the next page for more information.
)
INCOMING FIRE ALERT
—These appear at the screen periphery
when incoming fire is dangerously close to you. They can help
you find the most dangerous targets in the perilous world
of
SHELLSHOCK: NAM ’67.
)
INCOMING GRENADE ALERT
—These icons flash at the screen
periphery in the direction of any grenade landing dangerously
close to you, warning you to take immediate evasive action
before detonation.
)
DAMAGE ALERT
—When you are being bombarded by incoming
fire, a momentary flash of red appears at the screen periphery
in the direction of the incoming fire.
)
FLASH!
—This blinding effect is triggered when you are close
to an explosion. It will fade in time, depending on how
close to the explosion you were and how big the explosion was.
Shellshock Xbox final 6/1/04 12:50 PM Page 8
Summary of Contents for SHELLSHOCK NAM' 67
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