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FIRE MODE

—Some weapons are capable of both 

BURST

and 

FULLY

AUTOMATIC

fire modes. 

– 

BURST

mode fires a short burst of bullets. This avoids

the adverse effects of spread and recoil and prevents you
from firing all your ammo in the first encounter. 

– 

FULLY AUTOMATIC

mode fires bullets as long as you hold down

the fire button and ammo is loaded. This mode allows you
to burn through ammo at an amazing rate. Best used
against multiple dangerous targets.

)

GRENADES

IMPACT

detonation sets grenades to explode

on impact. 

TIMED

detonation sets grenades to explode

when thrown after a short time delay.

)

INVENTORY PANEL

—Displays all items in your possession.

Cycle through items with the directional pad to highlight them.
A highlighted item will be assigned for use when you release
the Inventory button.

)

COMPASS

—Useful navigation aid. Displays your direction

of movement plus various intel related to your location.

Compass Symbols & Colors 

TRIANGLE = Unit

RED = Enemy

SQUARE = Location

BLUE = Neutral

CIRCLE = Object

GREEN = Ally

For example: enemy units are indicated by red triangles; friendly
objects by green circles; neutral locations by blue squares, etc.

)

OSD

—Displays vital intel such as mission objectives, tips, etc.

)

CHECKPOINTS

—Although they’re invisible, checkpoints are found

at key stages in a mission. When you reach a checkpoint, you
are notified in the OSD. If you die in a mission, you can return
to the last checkpoint you reached as long as you saved your
game. When exiting a mission, you’ll have the option to save
your last checkpoint. Be sure to save if you want to progress.

)

SUBTITLES

—Toggle subtitles 

ON/OFF

in the Game Options menu.

)

HEALTH METER

—Displays current Health status. Each player

character has a unique green Health symbol. As health is lost,
the symbol gradually changes color, cycling through to red when
health drops to a critical level. Occasionally you’ll stumble
across First Aid Kits dropped by other soldiers or fallen from
a supply vehicle. Moving over one of these restores your health.

)

SHOCK DEFENSE METER—

Shows your current Shock status.

An empty meter means your player character can take
several hits in quick succession. With each hit the meter
fills up. When the meter is full, you’ll start to lose health.
The shock meter recovers over time if no hits are taken. 

)

STAMINA METER

—Displays your current Stamina level. When

the meter contains stamina you are able to sprint. Sprinting
drains the stamina meter; it then replenishes when you’re
either walking or standing still.

)

CROSSHAIRS

—The tighter the crosshairs on the central reticle,

the greater the weapon accuracy. Various actions in the game
have positive or negative effects on the weapon’s accuracy.

Positive Effects       Negative Effects

• Movement

• Crouching

• Sustained firing

• Lying down
• Firing in short bursts

The crosshairs also respond to item-based mission objectives.
When the crosshairs acquire a relevant item (such as ENEMY
INTEL or ENEMY AA GUN), the appropriate information appears.

)

OVERHEAT BAR

—Heavy machine guns overheat under sustained

firing. When the weapon reaches maximum operational
temperature, it ceases to fire, displayed by the overheat bar.
You then have to wait for the weapon to cool down before
resuming fire.

)

INTERACT ICONS

—These icons appear as you near an interactive

object, such as a person, ladder or mounted gun. See

CHARACTER ABILITIES

on the next page for more information.

)

INCOMING FIRE ALERT

—These appear at the screen periphery

when incoming fire is dangerously close to you. They can help
you find the most dangerous targets in the perilous world
of 

SHELLSHOCK: NAM ’67.

)

INCOMING GRENADE ALERT

—These icons flash at the screen

periphery in the direction of any grenade landing dangerously
close to you, warning you to take immediate evasive action
before detonation.

)

DAMAGE ALERT

—When you are being bombarded by incoming

fire, a momentary flash of red appears at the screen periphery
in the direction of the incoming fire.

)

FLASH!

—This blinding effect is triggered when you are close

to an explosion. It will fade in time, depending on how
close to the explosion you were and how big the explosion was.

Shellshock Xbox final  6/1/04  12:50 PM  Page 8

Summary of Contents for SHELLSHOCK NAM' 67

Page 1: ......

Page 2: ...box video game system 2 USING THE XBOX CONTROLLER 3 DEFAULT CONTROLS 4 THE WAR SO FAR 5 GETTING INTO NAM 5 Main Menu 5 Pause Menu 6 Saving Games 6 Preferences 6 Game Options 6 Audio Options 7 Controls...

Page 3: ...ally game does not support me while saving or your game pted THE DISC DRIVE discs into the disc drive cs such as star shaped box console for extended periods ole while the power is on s or other forei...

Page 4: ...lt a Black Wall a wall with all 58 000 American names The ones who didn t come back But in 1967 the war was still young Hopes were high Success was they say a bright light at the end of the tunnel Les...

Page 5: ...lume of in game speech CONTROLS Reassign the controller buttons DEFAULT Select the default control set LEFT HANDED Select the default control set modified for left handed players CUSTOM Customize your...

Page 6: ...ter it then replenishes when you re either walking or standing still CROSSHAIRS The tighter the crosshairs on the central reticle the greater the weapon accuracy Various actions in the game have posit...

Page 7: ...ABILITIES ve and the right thumbstick to look ace of your movement in relation the left thumbstick Push it slightly slightly harder and your movement umbstick has a weaker ramping up ear an interacti...

Page 8: ...in Dexedrine effects wear e tamazepam dexedrine is not nt tos of Vietnam can be collected View them in the Photo Gallery Deuce this black market pass lets bit of downtime Use it to leave Base nd relax...

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