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21

GAME CREDITS

Game Director

Rasmus Højengaard

Technical Producer

Martin Amor

Art Director

Tore Blystad

Gameplay Director

Peter Fleckenstein

Producer

Helle Marijnissen

Programmers

Jens Bo Albretsen
Brian Meidell Andersen
Marcell Baranyai
Carsten Brügmann
Zoltán Buzáth 
Bo Cordes
Neil Coxhead 
Theo Engell-Nielsen 
Chris Gilbert
Martin Harring 
Morten Heiberg 
Michael Holm 
Morten Suldrup Larsen 
Pèter Màlnai 
Peter Wraae Marino 
Sandor Nyako
Stein Nygård 
Lars Piester 
Mads Østerby Olesen 
Rasmus Sigsgaard 
Jens Skinnerup 
Hakon Steinø
Jeroen Wagenaar

Artists

Jacob Andersen 
Tobias Biehl 
Marek Bogdan 
Svend Christensen 
Timothy Evison 
Peter Fleckenstein
Thor Frølich
David Giraud
Allan Hansen 
Bo Heidelberg 
Tom Isaksen 
Søren B. Jensen
Sascha Jungnickel
Jesper Vorsholt Jørgensen 
Rasmus Kjær 
Sebastian “Vlad” Lindoff 
Oskar Lundqvist
Stephan Nilsson 
Mads H. Peitersen 
Anders Pedersen 
Jesper Kieler Petersen 
Alexander Pshenichniy 
Birgitte Bay Overgaard 
Thomas Storm 
Gyorgyi Szakmar

Animators

Barbara Bernád
Frederik Budolph-Larsen 
Jens Peter Kurup 
Søren Lumholtz 
Frederic Poirier
Martin Poulsen
Thomas P Theede

Gameplay Scripters

Jesper Donnis 
Jonas Lind 
Thomas Løfgren 
Jacob Mikkelsen

Sound Designers

Ivan Brandt 
Thomas “Tomzen” Dietl
Simon Holm 
Michael Ziegler

Engine Programmers

Rune Brinckmeyer 
Micky Kelager Christensen 
Kasper Engelstoft
Károly Faragó 
David Guldbrandsen 
Karsten Hvidberg
Michael Bach Jensen
Asger Mangaard 
Mircea Marghidanu
Allan Merrild 
Morten Mikkelsen 
Kasper Høy Nielsen 
Martin Pollas
Jon Rocatis
Henning Semler 
Gyula “Luppy” Szentirmay 
Torsten Kjær Sørensen 
Andreas Thomsen

Script Writer

Greg Nagan

Additional Programmers

Peter Andreasen
Jesper Christiansen
Henrik Edwards
Martin Gram
Martin Lütken
Michael Juel Nielsen

Additional Artists

Michael Bing
Alan Cameron Boyle 
Morten Bramsen
Miklos Büte 
Johan Flod 
Henrik Hansen 
Mads Prahm
Morten “Mazy” Hedegren 
Michael Heilemann
Balàzs von Kiss 
Peter von Linstow 
Roberto Marchesi
Peter Eide Paulsen 
Rasmus Poulsen

Additional Animators

Anders Haldin
Gabor Horvath
Craig Kristensen
Martin Madsen
Doron Meir 
Simon Sonnichsen
Kim Zoll

Additional Sound Designer

Peter Wendelboe Hansen

Additional Engine
Programmers

Thomas Jakobsen
Ulf Johansen
Steffen Toksvig

Additional Script Writer

Morten Iversen

Music

Composed and Produced 
by Jesper Kyd (Score)
Performed by the Budapest
Symphony Orchestra (Score) 

QA

Petronela Cimpoesu
Hugh Grimley
Klavs Kofod
Janus Rau
Oliver Winding

Additional QA

Natasza Ashkanani
Christian Egense
Mikkel Havmand
Frederikke Hoff
Uffe Holm
Tatiana Højengaard
Marja Konttinen
Jakob Mygind
Thomas Møller
Kristian Rise
Jakob Rød

Management

Janos Flösser 
Morten Borum

Support

Mette Agerbæk 
Else Andersen
Michael Andersen 
Ulla Andersen
Anni Greve Andersen 
Fredrik Ax 
Jakob Bondesen 
Charlotte Delran
Chris Edgar 
Peter Fischer 
Cæcilie Heising
Thomas Howalt 
Tantiana Højengaard
Niels Jørgensen
Søren Reinhold Jensen 
Christoffer Kay 

IO-IN

TERA

C

TIVE

20

The professional

meticulously plans 

the contract ahead

using information

provided in the

Agency’s mission

briefing. From the briefing, the professional knows where TV cameras 

are located, but sometimes under pressure he is forced to perform an

unplanned action that may be caught on camera. The professional always

(circumstances allowing) carries out his own cleaning on an untidy contract.

The professional locates the TV control room and removes all evidence. 

Stand in front of the recording unit and press 

A

to remove the tape.

POST MISSION

Once the professional has successfully

completed a mission, he will often need to

address several expenses. These cover 

a number of different circumstances, 

for example the retrieval and replacement 

of items left at the scene, such as suits 

and custom weaponry.

It may also happen that potential witnesses

have been left at the scene. These can both

jeopardize your anonymity and make future

contracts that much harder to complete efficiently. 

Additionally, the unlawful killing of innocents and law enforcement officials

will raise the profile of completed missions. This is also an expense 

to the professional; the Agency charges him for the killing of innocent

civilians and officers in duty. Unnecessary publicity is bad for business 

and this contributes to the final Damage Control penalty, displayed 

post mission.

The professional can handle all expenses (both mandatory and optional)

upon successful completion of the mission.

RECOVERING SURVEILLANCE TAPES

hbm xbx final.qxd  5/5/06  3:47 PM  Page 20

Summary of Contents for HITMAN BLOOD MONEY

Page 1: ...TBMSUS03 trademarks of Eidos W ONLINE ENABLED...

Page 2: ...cluding lightheadedness altered shaking of arms or legs disorientation ess Seizures may also cause loss of ead to injury from falling down or striking doctor if you experience any of these ask their c...

Page 3: ...weapon Objectives Start Pause game GETTING INTO the GAME Before embarking on a career as a Hitman you must first prepare a profile The profile keeps a record of your progress and preferences along wit...

Page 4: ...acts the unwanted eyes of the law or multiple witnesses and an audit trail to his door If a witness lives the professional s notoriety increases The professional negates this by making sure he is not...

Page 5: ...s move in one fluid movement your intended victim may become alerted and attempt to raise an alarm or attack ELEVATOR The professional often looks for secluded areas away from TV cameras and civilian...

Page 6: ...the strategic execute his contract s a protective shield m inventory then approach the victim from e mark and use him as a human shield Press b to reload the firearm while holding a human shield When...

Page 7: ...dressed as a worker the professional carries the tools of that profession and can use them as weapons without raising suspicion For example as a workman the professional will carry hammers and nail g...

Page 8: ...ormation Walk up to the person and press A to initiate conversation LOCK PICKS The lock pick is a default tool used by the professional on every job it is easily concealed and is not detectable by han...

Page 9: ...ip another small item to throw re to throw Use R to aim the crosshair em TOOLS of the TRADE Tools are the only things in the professional s life that can be truly relied upon The professional studies...

Page 10: ...as an accident For example when in a kitchen the professional notices the gas burner and its explosive potential He weighs every opportunity and makes the hit look like a freak accident whenever possi...

Page 11: ...s are always untraceable so they have to be ordered through a trusted fence before purchase The professional chooses the highest quality tools and weapons on the market ADVANCED LOCK PICKS Allows the...

Page 12: ...Henrik Edwards Martin Gram Martin L tken Michael Juel Nielsen Additional Artists Michael Bing Alan Cameron Boyle Morten Bramsen Miklos B te Johan Flod Henrik Hansen Mads Prahm Morten Mazy Hedegren Mic...

Page 13: ...nel Marketing Coordinator Rafal Dudziec Director of Marketing Communications Stephanie Lipetzky Creative Services Project Manager Eileen Buenviaje Media Specialist Micheal Tran Graphic Designer James...

Page 14: ...onday through Friday 9 00 a m to 12 00 noon and 1 00 p m to 5 00 p m Pacific Time You are responsible for all toll charges Customer Support Representatives will not provide game hints strategies or co...

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