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AGP-9710 Graphics Card Users Manual
- Internal hardware
- Cursor (64x64x2 or 32x32x2)
- Built-in 64x32 pattern register
Supports DirectDraw
- Page flipping
- Fast system memory to screen memory BLT
- Fast screen to screen BLT
- Color and chroma key
- Stretch and transparent BLTs
- Overlay supported for YUV and RGB
- Programmable BLTer stride for linear offscreen memory support
- Current scan line status
3D GRAPHICS FEATURES
Setup engine balances the 3D pipeline
- Back face culling and slope calculation
- Sub-pixel positioning
Complete 3D primitive
- Lines, triangles and other multiple sided polygons
Texture mapping
- Palletized texture 1, 2, 4 and 8-bit, point sampled, bi-linear filtering,
MIP mapping up to 8 levels, video texture mapping and lighted
texturing
Gouraud shading for smooth shading
Alpha blending for transparent effects
Fog
Z-buffering at 16/32bpp
Page flipping for double and triple buffering of smooth animation
effects
SOFTWARE MPEG AND VIDEO ACCELERATION
Color space conversion
TrueVideo
horizontal and vertical interpolated scaling and proprietary
image recovery
Supports anti-tear
Dual video windows
- Independently scaleable
- Simultaneous display for video conferencing
Summary of Contents for AGP-9710
Page 1: ...AGP 9710 Rev A Graphics Card User s Manual 35380302 ...
Page 4: ...1 4 AGP 9710 Graphics Card User s Manual 1 Introduction CHAPTER ...
Page 8: ...2 8 AGP 9710 Graphics Card User s Manual 2 Hardware Installation CHAPTER ...
Page 13: ...3 Supported Softwares CHAPTER ...
Page 16: ...A 16 AGP 9710 Graphics Card User s Manual A Connector Pin Assignments APPENDIX ...
Page 18: ...B 18 AGP 9710 Graphics Card User s Manual B Glossary of 3D Features APPENDIX ...