AGP-7410
Rev. A+
Graphics Card
Users Manual
36200817
Page 1: ...AGP 7410 Rev A Graphics Card User s Manual 36200817 ...
Page 2: ... disclaims any express orimpliedwarrantiesofmerchantabilityorfitnessforany particularpurpose The user will assume the entire risk of the use or the results of the use of this document Further the manufacturer reserves the right to revise this publication and make changes to its contents at any time without obligation to notify any person or entity of such revisions or changes All Rights Reserved 1...
Page 3: ...eatures and Specifications Package Checklist Hardware Installation Board Layout Installing the Graphics Card Operating System Requirements VGA Drivers Connector Pin Assignments Glossary of 3D Features 4 6 6 6 6 9 10 10 11 ...
Page 4: ...URES Supports single cycled 2D BitBLT graphics engine with 3 Operand Raster BitBLT Stretch BitBLT Color expansion Hardware overlay engine Hardware double buffering Stretch BLT Hardware cursor 64x64x3 3D GRAPHICS FEATURES Setup engine balances the 3D pipeline 1 2M triangles sec peak 425 500K triangles sec full feature 45 55M pixels sec full feature Full sideband AGP Parallel execution 3D graphics v...
Page 5: ...ancement Per pixel perspective correct texture mapping Texture sizes from 1x1 to 1024x1024 pixels Integrated hardware palette Multi texture formats Texture color keying Texture chroma keying COMPATIBILITY Microsoft PC 98 VESA Display Power Management Signaling DPMS VESA DDC2B for Plug and Play monitors VESA VBE 2 0 BIOS Intel AGP version 2 0 sideband DME mode SOFTWARE DRIVERS Windows 95 DirectX5 W...
Page 6: ...lation Carefully read this chapter before installing the graphics card into your system Installing the card incorrectly may damage your com puter system monitor and the card Board Layout Intel 740 BIOS J1 VGA connector U8 U7 U5 U6 SDRAM SDRAM SDRAM SDRAM Installing the Graphics Card For most computer systems you will only need a medium size Phillips screwdriver to remove the cover and a small flat...
Page 7: ...causing any signs of physical damage You must take extra care in handling the graphics card to ensure that no static build up is present Tips in Handling the Graphics Card 1 To prevent electrostatic build up leave the graphics card in its anti static bag until you are ready to install it 2 Do all preparation work on a static free surface with graphics card components facing up 3 Hold the graphics ...
Page 8: ...pairs Step 5 Insert the Graphics Card Carefully slide the graphics card into theAGP slot When the card s edge connector is aligned with the slot on the system board press firmly on the top of the card to seat it Make sure the graphics card is straight and level compared to the computer s system board by viewing it from the side Once you are satisfied with its alignment replace the slot cover s scr...
Page 9: ...tion Upgrading Windows 95 OSR2 0 to OSR2 1 You must have OSR2 0 already installed before you can upgrade it to OSR2 1 To determine the current version of OSR2 0 installed in your system please follow the steps below 1 On the Windows 95 desktop select Start 2 In Start select Programs 3 In Programs select MS DOS Prompt 4 Change the directory to the drive where Windows 95 is installed and type VER e ...
Page 10: ...ion VGA Drivers The graphics card supports VGA drivers for different operating systems Please refer to the README file contained in the provided diskette CD for installation instructions All steps or procedures to install the VGA drivers are subject to change without notice as the softwares are occassionally updated Please refer to the Readme files contained on the provided diskette CD for the lat...
Page 11: ...ting factor between the top and bottom value to calculate the final result Direct Memory Execution DME DME is a technique that allows the graphics accelerator to store and execute textures in system memory instead of local graphics memory This provides high levels of performance and unlimited texture sizes Double Buffering refers to maintaining two separate frame bufffers which may physically occu...
Page 12: ...ulting in a faceted appearance The per polygon and per pixel cal culation load is very light Shading Gouraud darkening or lighting each pixel of a polygon based on an interpolation between values calculated at the polygon s vertices A vertex normal is prescribed or inferred and the intensity at that vertex is determined by the angle between that normal and a vector pointing to a light source Each ...