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GTM Top Panel Layout
Game Team Me encoders
GAME
The level of the game audio in the headphones.
TEAM
The level of the team mix audio in the headphones.
ME
T
he level of the user’s own microphone (sidetone) in the headphones.
The GTM is flexible because the game encoder audio can be fed from multiple different
input sources (Dante, Stereo Aux jack, TOSLINK, USB audio and optionally via de-
embedding from SDI). Mixing and panning controls for game audio can be set in
GlenController, see
The GTM has a customisable team comms mix over Dante where up to 6 other players
can be brought into the unit and mixed together and listened to via the Team encoder.
There are also extra inputs for coaches, referees or auxiliary audio channels. These
channels are presented as Dante inputs, and the mix can be configured in
GlenController, see
The Me encoder adjusts the level of the selected mic input fed into the programme
output for the headphones to provide a low latency path to hear your own voice which
can be particularly useful in high noise environments.
The relative position of the encoders is represented by the light rings around them.
Pushing the encoders down as a switch whilst pressing the rear panel Update button
allows stereo panning to be controlled for the respective channel audio, in this mode
the led rings will display the stereo field position until a few seconds after the last user
adjustment, where it then reverts to volume mode.
Me button
This is the speak button. Pressing the button sends the microphone audio to Dante
channel 1. It illuminates red to indicate that the microphone is live. In GlenController It
can be configured to have 6 different behaviours:
Game encoder
Team encoder
Me encoder
Me button
Talk button
Mic metering