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Wrestling Operation
28
Blood/Injury/Recovery Timers
In order to start a Blood, Injury, or Recovery timer, the main clock must first be paused by
clicking the stop button . Then click the play button
next to the appropriate timer for
either wrestler. Click the stop button to pause the timer; clicking the play button for
the main clock will also pause all running timers. When a timer is stopped, click it to set
the minutes and seconds values using the on-screen number pad.
Notes:
• Only one timer for a wrestler may run at once, but each wrestler may have their own running
timer.
• When the main clock resumes, the Recovery timer(s) will reset.
• Changing the Weight Class will reset all timers.
•
By default, the main clock will show all running timers. This can be disabled in the Rules profile.
End Match
With the main clock and all timers stopped, click
END
MATCH
to enter the match results. Refer to
.
The team with the higher match score is selected as the
Winner
, but the other team may be selected as needed.
Select the number of
Team Points
to assign to the winner
(
3
,
4
,
5
, or
6
). Enter a brief
Description
if desired (up to
20 characters will output as Real-Time Data). The
End
Time
and match
Duration
cannot be edited, but they do
provide additional information for scorekeepers. Click
Save
when finished or
Cancel
to return to the match.
Note:
It may be helpful to create a new user specifically
for scoring wrestling to implement standard green/
red colors without affecting existing school colors.
Figure 48:
Enter Match Results