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14
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THE SNOWBLIND
EFFECT
HACKING
Perform your hacking skills on electronic equipment using the icepick
(from the primary weapons inventory). You can hack:
L
Security panels.
L
Computer panels.
L
All types of auto turrets.
L
All types of bots.
NOTE: The Ogre is not hackable. It is a vehicle piloted by a human.
HOW TO HACK
With the icepick equipped, point and shoot at an electronic object. Once
the icepick deploys by unfolding with an audible clack, you are ready to execute
the hack:
L
Point at the hacked security panel and pull
r
to bring up the Hack Panel
options. Use
L
or
?
to select an option. Press
A
to execute the selected
option. Press
B
to hide the Hack Panel options display.
L
Hacked security panels can be re-accessed (by pressing
A
).
L
If you are attacked while performing a hack, the hacking process stops.
L
A misfired icepick is reusable (successfully fired icepicks are spent). To recover
a misfired icepick, move within pickup range and press
A
to return it
to your inventory.
REPUBLIC SECURITY SYSTEMS
You will encounter auto turrets, security cameras and trip lines set by the enemy.
Some of these systems are activated when the enemy presses an alarm switch. You
can override certain systems from panels. Turrets and cameras can be disabled,
destroyed or turned against the enemy by using your hacking skills.
VEHICLES
Use Phoenixes, Hydras, Titans and Ogres to move quickly or attack the opposition.
Hydras, Titans and Ogres give you massive firepower. Even though a Phoenix may
be unarmed, you can use it as a ramming weapon.
IMPORTANT: The turret part of the vehicle moves independently from the body.
For example, when you move the Ogre’s upper body to aim the guns (
R
),
the legs remain pointed in the direction you are walking (
L
).
Your bio-augmentations depend on electronics that are
vulnerable to Electro Magnetic Pulse (EMP) attack. When an EMP
is launched or some other electronic interference occurs,
your vision fills with a white static as the pulse overwhelms your
bio-augmentation systems. You will lose some or all bio-energy.
L
Use a nano boost to overcome the Snowblind effect.
VITAL TASKS
EVALUATING OBJECTS, ALLIES
AND ENEMIES
Point your reticle at a nearby object or soldier (friendly or
enemy). A gauge appears displaying the object’s type and
destructibility, or the soldier’s health level, name and rank. You
now have the option to interact with the object or talk to the
friendly (in most cases) by pressing
A
.
MOVING OBJECTS
You can move some objects.
L
Some objects can be picked up/dropped by pointing
at them and pressing
A
.
L
While holding an object, you can tap
r
to throw it.
L
Walk into the object to attempt to push it in the direction
you want it to go.
L
You can use the Kinetic Kicker to push/pull certain objects.
Target an object with the kicker, pull and hold
r
to charge
the kicker, then release the trigger to push the object.
To pull the object, use
l
.
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Summary of Contents for PROJECT SNOWBLIND
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