®
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You roll both dice
Move
clockwise
the number of
spaces you rolled on the mover die.
Each player who
correctly guessed
the roll of the resource die
gets one
matching resource card.
Everyone makes a guess!
All players
place their selection
tokens on the resource they think
will come up on the resource die.
Lucky Day
If you land on this space, you get to
use the lucky token
,
giving you two guesses on every turn
until the next
player lands on a Lucky Day.
Roll Again
If you land on this space, you get to take another turn!
Be the first player to fill your zoo
with four habitats. Once you have
all four, declare the name of your
zoo and announce your Opening
Day — you’ve won!
Blue Skies or Stormy Weather
If you land on one of these spaces, draw a card,
read it aloud, and follow the instructions.
•
Trade in enough resource cards to choose the
perfect habitat
to add to your world!
• You can trade your resource cards
up or
down
— exchanging an animal card for three foods,
or three foods for an animal, for instance.
• You may
make as many trades as you like
during
each visit to the Trading Post.
Trading Post
If you land on this space, you can choose to trade your
food, animal, or shelter cards for other cards or for habitats.
+
+
habitat
1
=
2
Team Up
If you land on this space, roll the resource die, then have
the other players each take a turn rolling it.
Each time a
player matches your roll, you both get one of what
you rolled.
ON YOUR TURN
ON THE BOARD
HOW TO WIN
Winner of the Toy Industry Association’s
Winner of the Toy Industry Association’s
Game of the Year award three years in a row!
Game of the Year award three years in a row!
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