Page 2
April, 1999
SNACK/REFRESHMENT CENTER PROGRAMMING GUIDE
1670002
The Displays
The 10-character display performs two functions, and is referred to in this book as "the
display":
1.
It shows the customer's selection and how much credit is in the machine,
as well as the ready, service, and time of day messages.
2.
It provides information and feedback to the service person during
maintenance.
The keys on the control panel can be used for up to three things:
THE NUMBER
YOU
MIGHT
BE
ASKED
TO
ENTER
A
NUMERICAL
VALUE
.
PRESSING
THIS
KEY
WILL
ENTER
A
"5".
THE PRIMARY PURPOSE
THIS
IS
THE
MAIN
JOB
OF
THE
KEY
.
FROM
THE
STANDBY
MESSAGE
,
IT
WILL
ALLOW
YOU
TO
ENTER
A
PROGRAMMING
MODE
.
IN
THIS
EXAMPLE
,
YOU
CAN
VIEW
STORED
SALES
DATA
.
THE SECONDARY PURPOSE
THIS
IS
THE
KEY
'
S
"
SECOND
JOB
".
FOR
EXAMPLE
,
THIS
KEY
CAN
BE
USED
TO
DELETE
A
CHARACTER
WHEN
YOU
ARE
EDITING
CUSTOM
MESSAGES
.
The Function Keys
The MOVEMENT keys on the control panel let you move inside a mode, and back and
forth between modes. To see how these keys let you move around, study the flow
diagram on the next page.
Other Keys
The up and down arrow keys are your "legs", which let you move
up and down the list of tasks. These keys are what let you continue
from one step to the next in programming procedures.
This is your "activate" or "choose" key. It "opens a door" to additional
information and lets you begin a programming task once you are inside
of a mode. Sometimes, it is used as a toggle switch to show you your
choices during a programming task.
This is your "end" key. Pressing it one or more times will move you back
to the start of the mode, or all the way back to the standby message.
DISPLAY
Summary of Contents for Refreshment Center 784
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