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Electronic Talking Chess Board Set
K698
Instructions for Use
Please read and retain these instructions for future reference
v001: 16/03/22
Page No. 13
5.7. GRASSHOPPER
Each player has 10 pieces which start the game in the
area in the bottom corner on his right.
White moves first. On his turn, a player moves a piece
in one of two ways:
(a) The piece can move to any adjacent vacant
square
–
e.g. the piece on e1 (see diagram)
can move to d1, d2 or e2.
(b) It can jump over an adjacent piece (of
either colour), onto the vacant square beyond
–
e.g. the piece on g1 (see diagram) can jump
to e3. The piece on f1 can jump to d1 or f3 (or
move to e2).
To make your move: Press on the squares you are
moving from and to.
Multiple jumps: If a piece completing a jump is in a position to make another jump, it may do so as part of
the same move (though this is not obligatory, as it is in Checkers). Up to 8 jumps may be made at a time
(though without landing twice on the same square). When carrying out a multiple jump, press every square
in the sequence. To terminate your move when a further jump is possible, press the destination square a
second time.
Computer’s move
: The LCD indicates the
from
square (“blinking”) and the
to
square, e.g. A8C6
–
press the
square marked A8 then the square marked C6, as you move the piece. In the case of a multiple jump,
continue by pressing each square as it “blinks” on the display.
Object of the game
: To occupy your opponent’s “starting area”. After the first move, you lose if your own
starting area is completely occupied (by pieces of either or both colours).