
11
English
7. Turning on the projector
After having followed the preceding steps, turn on the projector via the main power switch.
The display will show in sequence the software version installed on the onboard microprocessors .
For example, upon turning on power, the
Infinity Wash S
may show:
Software version currently installed on the electronic boards
of the fixture.
The projector will perform a reset function on all the internal and external motors. This will last only few seconds, after which it will be
subject to the external signal from the controller. The display will remain fixed indicating the correct DMX 512 signal reception.
During the reset the display will blink for few seconds...
...then the DMX address of the fixture will appear.
If the display is flashing and the “NO DMX SIGNAL” appears, it means that the DMX signal is not received. Check your cabling and
your controller.
7.1 DMX addressing
Each projector utilises 22 channels of DMX 512 for complete operationand it is controlled by the signal DMX512 (for further informa-
tion, see section 7.2. DMX functions).
DMX addresses
when powered up initially, each projector will show A001 which indicates DMX address 001; a projector thus addressed will respond
to commands on channel 1 to 22 from your DMX 512 controller. A second unit should be addressed as, for example, A023, a third as
A045 and so on until the final projector has been addressed
The operation must be carried out on every Infinity Wash S that has an address different to A001.
Altering DMX addresses
1.
Press the + or - buttons until the display shows the required DMX address. The characters in the display will flash to indicate that
the selection is not yet stored in memory.
2.
Press the enter button to confirm your selection. The display panel will cease to flash and the projector will now respond to the new
DMX 512 address.
Important Note: holding down the + or - buttons will cause the display to alter at an increased speed, allowing a faster selection to be
made.
WARNING !
If you alter the DMX with no DMX controller connected, the characters in the display panel will continue to flash
even after you have pressed ENTER button .