background image

4

ground. The chosen mouse pointer appears 
in the list under the selected function.

5 Click on the button 

Adopt

.

- OR -

Click on the button 

OK

.

The new configuration is saved.  

3.3 Motion (tab)

In the tab 

Motion

 you can make the following 

settings:
• You can set the speed at which the pointer 

travels across the screen.  

• You can determine that the cursor automat-

ically jumps to the standard button in each 
new dialog box. Usually, this is the button 

OK

.

• You can set that the position of the pointer 

can be located. When you press the 

Ctrl

 

key, a circle blinks around the pointer.

To set the pointer speed

1 Position the mouse pointer on the slider in 

the group 

Pointer speed

.

2 Press the left mouse button and pull the 

slider to the desired position.  

3 Click on the button 

Adopt

.

- OR -

Click on the button 

OK

.

The new configuration is saved.  

To direct the pointer to the standard button

1 In the group 

Direct to button

, select the 

control box 

Move cursor automatically to 

standard button

.  

2 Click on the button 

Adopt

.

- OR -

Click on the button 

OK

.

The new configuration is saved.

To set the locating of the pointer

1 In the group 

Locating

, activate the control 

box 

On pressing CTRL, show pointer 

position

2 Click on the button 

Adopt

.

- OR -

Click on the box 

OK

.

The new configuration is saved.

3.4 Settings (tab)

In the tab 

Settings

 you can make the follow-

ing settings:
• You can compile an individual NetJump 

menu. In this menu, symbols are grouped 
that assist you in the operation of an Inter-
net browser. In the tab 

Buttons

 you can 

determine which mouse button activates 
the NetJump menu by assigning the Net-
Jump menu to a button.  

• You can compile an individual LuckyJump 

menu. In this menu, symbols are grouped 
that assist you in the operation of 

Microsoft Windows

. In the tab 

Buttons

 

you can determine which mouse button 
activates the LuckyJump menu by assign-
ing the LuckyJump menu to a button. 

• You can set the functions of the mouse 

wheel. In this way, you can reverse the roll 
direction of the wheel, determine how many 
lines a scroll unit should scroll, or deter-
mine that each scroll unit should jump over 
an entire page.  

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