Casio QW-1456 Operation Chart Download Page 3

— 4 —

In the Timekeeping Mode, press the 

C

 button four times.

Press the 

X

 button to start the game. The first round starts

about four seconds after you press the 

X

 button.

Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
tant!” before performing a punching or blocking motion.

Whenever your ranking is in the top ten in the world, the computer
will start to use feints. The signals that indicate a feint are lower
pitch than normal, so watch out so you don’t get fooled.

Be sure to perform the procedure under “To Input Personal Data” to
tell the watch whether you will wear the watch on your left wrist or
right wrist before playing the game. Otherwise, the sensor will not
be able to detect your punch and block motions correctly.

After three rounds are done, the display shows how much
stamina you and the computer have remaining, and who is
the winner.

Knockouts
A knockout (KO) is scored whenever the
other party’s stamina becomes zero. A run-
ning count of KOs is stored in memory.

World Champion
Your rank is indicated by “C” (champion) on the display when you
reach the World Champion ranking. The number of times you have
defended your title is also indicated by stars as shown below.

* : 1 to 10

** : 11 to 20

*** : 21 or more

2

1

4

3

Game over display

Start the game.

Punch and block.

Enter the Game Mode.

To play the game

2

1

4

3

Each game has three rounds.

A game ends with a graph
that shows how much
stamina you and the com-
puter have left. The winner
of the game is the one with
more stamina remaining.

Each side starts out with 50
stamina points.

Respond to the attack signals and block signals the watch emits
during the fight time with an attack movement or block movement.
Anywhere from three to six signals are produced during each round.

During the rest time between rounds, the result of the last round is
indicated by an animated figure on the display.

1

2

3

4

When you hear the block signal, block.

The result of the game is determined by stamina.

When you hear the attack signal, punch.

The attack signal is a short beep. The
amount of power produced by your punch
determines how many stamina points the
computer loses.

The power of your punch is not affected by
the body weight you set for your personal
data settings.

At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your punch motions
were hit or misses.

The block signal is a two-beep sound. De-
fend by pulling back on your arm where you
are wearing the watch. The speed that you
pull back your arm determines how many
stamina points you lose.

At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your block motions
were winners or losers.

USING THE GAME MODE /1

Rules

12

–   

9

20

RANK

GAME

C

C

C

C

C

  -

 

 1 -

  3

GAME

Round

X

X

X

X

X

25

15

GAME

Computer’s stamina

Your stamina

Win indicator

Start

About 4
seconds

Fight time

(10 to 15 seconds)

Repeats 3 times.

Rest time

(about 5 seconds)

Computer wins

You win

25

15

GAME

Computer’s stamina

Your stamina

Example: KO

Losing block
animation

Winning punch
animation

Summary of Contents for QW-1456

Page 1: ... the A button sounds the alarm This game is a virtual boxing match where you test your punch power and reaction in a battle against the watch s built in computer You start out ranked 30th and try to work your way up to the top where you are crowned the Champion of the World Holding down the A button displays the number of KO wins and KO losses A built in shock sensor can be used to measure the pow...

Page 2: ...nput Personal Data Fully extending your arm or leg when punching or kicking can produce pain in your joints bones and muscles To avoid this you should stop your punch or kick just of full exten sion so your arm or leg joints are still relaxed and slightly bent Should you experience any pain when performing a mea surement immediately stop the activity you are performing and consult a physician When...

Page 3: ...The winner of the game is the one with more stamina remaining Each side starts out with 50 stamina points Respond to the attack signals and block signals the watch emits during the fight time with an attack movement or block movement Anywhere from three to six signals are produced during each round During the rest time between rounds the result of the last round is indicated by an animated figure ...

Page 4: ... places your ranking goes up or down depends on how you win or lose a game Example Winning by stamina points 1 rank up Winning by 3rd Round KO 2 ranks up There are other factors that determine your change in ranking so be sure to do your best Computer Stamina Whenever the computer s stamina points drop below a certain level your punches become stronger and the computer s punches become weaker Othe...

Page 5: ...ss the C C C C C button so the hour setting is flashing Use the A A A A A button to change the hour setting Each press of A increases the hour setting by one Holding down A changes the setting at high speed Press the C C C C C button so the minutes setting is flashing Use the A A A A A button to change the minutes setting Each press of A increases the minutes setting by one Holding down A changes ...

Page 6: ...le any number is flashing dur ing input operations The EL electro luminescent panel used to illuminate the display of this watch tends to lose its brightness after long hours of use Frequent use of the backlight shortens battery life Important Backlight illumination may be difficult to see under bright sunlight The backlight automatically turns off if an alarm starts to sound while it is lit 1 Pas...

Page 7: ... suffered from general illness joint bone or muscle problem such as a broken bones tennis elbow etc Any person currently suffering from fatigue fever etc Double check the band A damaged band can result in the watch flying off your wrist while taking a measurement or playing the game possible causing per sonal injury to those nearly Be sure to double check the band for any damage or other irregular...

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