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— 4 —
In the Timekeeping Mode, press the
C
button four times.
Press the
X
button to start the game. The first round starts
about four seconds after you press the
X
button.
Be sure to read the “SAFETY PRECAUTIONS” and “Impor-
tant!” before performing a punching or blocking motion.
•
Whenever your ranking is in the top ten in the world, the computer
will start to use feints. The signals that indicate a feint are lower
pitch than normal, so watch out so you don’t get fooled.
•
Be sure to perform the procedure under “To Input Personal Data” to
tell the watch whether you will wear the watch on your left wrist or
right wrist before playing the game. Otherwise, the sensor will not
be able to detect your punch and block motions correctly.
After three rounds are done, the display shows how much
stamina you and the computer have remaining, and who is
the winner.
Knockouts
A knockout (KO) is scored whenever the
other party’s stamina becomes zero. A run-
ning count of KOs is stored in memory.
World Champion
Your rank is indicated by “C” (champion) on the display when you
reach the World Champion ranking. The number of times you have
defended your title is also indicated by stars as shown below.
* : 1 to 10
** : 11 to 20
*** : 21 or more
2
1
4
3
Game over display
Start the game.
Punch and block.
Enter the Game Mode.
To play the game
2
1
4
3
Each game has three rounds.
•
A game ends with a graph
that shows how much
stamina you and the com-
puter have left. The winner
of the game is the one with
more stamina remaining.
•
Each side starts out with 50
stamina points.
•
Respond to the attack signals and block signals the watch emits
during the fight time with an attack movement or block movement.
Anywhere from three to six signals are produced during each round.
•
During the rest time between rounds, the result of the last round is
indicated by an animated figure on the display.
1
2
3
4
When you hear the block signal, block.
The result of the game is determined by stamina.
When you hear the attack signal, punch.
•
The attack signal is a short beep. The
amount of power produced by your punch
determines how many stamina points the
computer loses.
•
The power of your punch is not affected by
the body weight you set for your personal
data settings.
•
At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your punch motions
were hit or misses.
•
The block signal is a two-beep sound. De-
fend by pulling back on your arm where you
are wearing the watch. The speed that you
pull back your arm determines how many
stamina points you lose.
•
At the end of the round, a series of animat-
ed displays appear on the screen to shows
you whether each of your block motions
were winners or losers.
USING THE GAME MODE /1
Rules
12
–
9
20
RANK
GAME
C
C
C
C
C
-
1 -
3
GAME
Round
X
X
X
X
X
25
–
15
GAME
Computer’s stamina
Your stamina
Win indicator
Start
About 4
seconds
Fight time
(10 to 15 seconds)
Repeats 3 times.
Rest time
(about 5 seconds)
Computer wins
You win
25
–
15
GAME
Computer’s stamina
Your stamina
Example: KO
Losing block
animation
Winning punch
animation